Greetings!
Waiting for 1.1.9.2 patch and its amazing content? Well, why not making another build then, right? Looks like, the patch is delayed a bit… Anyway.
Veilkeeper set is kinda strange for me. Provides Health Regen, Lightning + Aether Damage, supports Shaman, Arcanist and Necromancer classes, melee playstyle with WPS modifiers, Upheaval and Arcane Will (what? ). Looks like Rah’Zin… but way, way worse. No RR, no interesting set bonuses. Can we apply it to endgame content then? Let us find out.
I decided to make Aether Spellbinder using the set as the worst (in my opinion) variant (why would you make this build when you have 4 pieces Krieg set + Ascended Casque? ). I have one vacant character, also I wanted to try it in endgame more thoroughly. Here are the results.
1. Grimtools link.
Since we want to make melee Spellbinder to fully utilize Veilkeeper, we need an AA replacer. Uroboruuk relic does not fit since its skill cannot proc WPS, component and other relic ones (Shard of Beronath, Mistborn talisman etc.) are horrible. So, good old Theodin’s Fleshwarped Strikes remain. DW character then.
About devotions. I tried to follow game devs idea and make Aether Health Regen build . That is why it includes Behemoth, Tree of Life and Spear, Ghoul/Tortoise for extra defense, then usual stuff like Widow for RR, Watcher to fix our terrible DA.
Harbinger of Souls has higher priority over Reckless Power due to ADCtH. Also, because the build has pretty low Defensive Ability, Blood Boil was maxed out to avoid nasty crits.
2. In-game character stats.
general stats, only passive buffs are active
regen stats
magic stats
defense stats
3. Gear/Build explanation.
The build does not have optional gear. Everything is at least mandatory. Fortunately, most items are target-farmable.
- Core items.
Set . Veilkeeper. “Star” of the show, obiously .
Weapon 1. Heart of Theodin Marcell. Provides an AA replacer - Fleshwarped Strikes with in-built flat RR. The current one I use has BiS suffix and old Demolitionist prefix (just some %Cunning and %Spirit). Try to get %AS suffix at least and some %Aether Damage. It is harder than you might think, believe my experience .
Weapon 2. Mindwarp. BiS secondary weapon for melee Aether builds (or even main). Nice RR, flat and percentage, good proc, +1 to Arcanist, CDR is also useful for Spellbinders. Second Heart of Marcell is not better and even redundant (unless you like using GD Stash ).
Amulet. Conduit of Undying Whispers. We need that sweet RR modifier for Siphon Souls. Craftable.
Relic. Blademaster’s Talisman. We cannot use dual weapons without it. Veilkeeper set blocks Medal slot (our usual option for DW enabling), belts with that option are not good. So, this relic remains. By the way, our WPS pool is 100% thanks to it and two Seals of the Void. Crafting bonuses are up to you. My current one helps dealing with Ravager and Reaper of the Lost (our main Nemesis). - Mandatory items.
Rings. The Magelord. Provide Elemental-to-Aether conversion (important for Soul Harvest and devotions) and another AoE proc. Skill bonuses are not great. It would be nice to have %Attack/Cast Speed on then (and logical), but oh well.
Pants. Leggings of Arcane Currents. We need Physical Resistance so much since the character is a melee fighter. And DA. These pants are the only option. Wraithborne Legwraps are for Krieg lads .
Belt. Chains of Ygraad. Vitality-to-Aether conversion (again, important for Soul Harvest), +1 to Arcanist. Look for OA/DA and resistances, mostly Poison/Pierce/Bleed/Aether/Chaos. The last are hard to overcap, I must confess.
Gloves+Boots. Krieg’s. A minimal combo for melee Aether builds. Big %Aether Damage, bonuses to Mark of Torment and Mirror of Ereoctes - our defence abilities, Physical Resistance, gloves have AoE proc to deal with trash mobs.
Craft items with whatever you desire.
About Resistance Reduction. Total amount is ~87-93% (-27% from Spectral Wrath (when hit), -10% from conduit Siphon Souls modifier, -35% from Widow constellation and flat 15-21 from Theodin scepter) plus up to 36% RR from Mindwarp. Not amazing, but workable. Our main problem is Reaper of the Lost, as usual. Fortunately, we have instruments to deal with him, like Nullification and Mirror/Mark combo.
4. Gameplay.
Apply Siphon Souls for RR, Ill Omen to reduce incoming damage from enemies, uptime Soul Harvest for big damage boost, smack everything with Fleshwarped Strikes. Will of the Fallen Kings and Nullification/Mirror/MoT are for movement/defense according to current situation.
5. Videos.
Mad Queen.
Kra’Vall.
Lokarr.
Morgoneth.
SR 75 full.
Avatar of Mogdrogen (old video) (terrible gameplay, used Stormshroud potion and couple of Heals on Phase 2 just to be safe).
Ravager of Flesh (potions are in the video, no Aether Clusters and healpots, facetanking with evade on sunder. Tried without evading, but decided to be safe at the end ).
Callagadra (potions are in the video, no Aether Clusters and healpots, facetanking with evade on sunder on first phase, kiting on second).
No interest in Crucible runs, too lazy to farm Tributes, too arrogant to use “cheating” programs .
What can I say? The build is playable, idea is not that crazy. If played properly, it can do almost all endgame content (maybe even Crate? If you manage to get more %Petrify Res, of course, it is a nightmare otherwise). If you want to try something different from full/4-pieces Krieg Spellbinder setups, Veilkeeper is also a viable option. What do you think about that? Feel free to comment .
Thanks for reading and have a good time!