Edit: So I made this build last night, and then read the proposed 220.127.116.11 patch notes. I think this build will still translate into the proposed new patch with some tweaks to the skills, medal and maybe the helmet. For 18.104.22.168, read on:
I’ve been working on a 2he damage dealer. This build hits very hard very often, critting often around 500k, with the highest crit in SR75 being a little over 1,000,000. Regular, non-crit attacks can then hit for up to ~100k-500k damage. The build also afflicts enemies with around 200k per second dot damage. The ~1m crit was acheived some time during the SR75 video. Before then, the highest crit that I noticed was around 860,000. This have been due to mutators. This is also my first attempt in SR with this build, so with different mutators or in multiplayer, I believe this build could achieve significantly higher critical hits.
This is sort of the melee version of a glass cannon. It has enough defensive stats to be able to stay in melee combat through a lot of fights, but definitely is not tanky. It has 0 damage reduction to enemies, and 0% damage absorption. Ascension helps a lot when it is active, but it has about 40% up time only.
The damage output clears enemies very quickly, as Feral Hunger and Upheaval will hit multiple nearby targets (allowing you to deal those massive crits to everything nearby).
Another very helpful defensive strategy vs trash mobs is using Eye of Korvaak devotion proc on the main attack. The petrify that it inflicts is very helpful for lowering incoming damage (and that tasty DA shred is great for landing those crits of course).
This build is spec’d for high weapon attack damage, high weapon attack damage attacks (Savagery + Upheaval is about 412% weapon damage for example), and high crit damage (98% ).
Feral Hunger, Knockout, Smite and Upheaval will all inflict somewhere between 400-440% weapon damage, hence the very heavy hits. Essentially it’s like Cadence hitting with almost every attack.