I’d never recommend anyone actually play this expecting any significant performance from it. It can clear any non-Celestial without issue in the campaign, but is untested in the Crucible/SR.
So this is pretty cool. As a debuff, Maul can only deal damage/debuff/heal us on 1-second intervals, so it’s not absurdly overpowered, but it’s an extremely potent debuff for Physical builds. What’s the best way we could get this to consistently spread through enemies without sacrificing damage?
Why, Eye of Reckoning of course!
And with that realization, I asked myself a question: how can one maximize EoR uptime without losing build performance?
Why, by having no other active skills save for buffs that do not have an animation/do not interrupt casting/attacking.
And so, the great spin2win meme was taken to new heights…
Enough blathering, though - on to the build!
Are there more optimal ways to build an EoR Oppressor? Certainly. But we’re here for the meme. So let’s roll.
Not much to say here. Eye of Reckoning. Perma buffs and passive procs (Resilience). Guardians of Empyrion for passive RR application (and we chose Necromancer literally just for more passive RR application through Spectral Wrath). Our one and only active skill that isn’t EoR is Ascension, an instant buff which we activate solely for
ignoring boss mechanics grinding bosses to dust. Every other skillpoint went into maxing the Necromancer tree for raw stats, and when we couldn’t do that anymore, we dumped the remaining points into Guardians of Empyrion themselves.
When it comes to items, most things are pretty self explanatory, though there are a few curveballs. Because we’re using Beronath, Reforged, we can benefit from flat Elemental and Chaos Damage (though regrettably the resultant Physical Damage will no longer bypass armor as of 22.214.171.124). So things like the Cyclone Effigy - with its massive amount of flat Lightning - or Combustion Band or the Storm Shepherd belt essentially become Physical items for us. Quick note on Storm Shepherd - make sure your roll has <50% Aether → Lightning on it. We get 50% Aether → Physical via 2x Seals of Might, so we don’t want to lessen that value by overwhelming the proportion with more Lightning, even if we don’t have a ton of Aether (basically just Spectral Binding).
Otherwise, our item choices simply opted for benefits to Eye of Reckoning and Soulfire.
Things get a little wacky in our Devotions. With only two skills that can proc on-attack procs (EoR + Guardians), our offensive choices are a little limited. And being a Physical build, we pretty much need to take both Assassin’s Mark and Maul, which entirely eats up our available offensive procs. Kind of a shame we couldn’t put Beronath, Reforged to use in Devotion, though…
…or could we?
Brief summary on the constellation choices:
- Assassin’s Blade - Phys Debuff. Necessary.
- Empty Throne - 5 Purple (for Dire Bear/Maul) and some CC resists to keep us spinning. Great.
- Eel - 5 Blue for 3 Points. Ratio.
- Panther, Stag, Scarab - Decent stats, but mostly taken for providing us with 9 Blue and 6 Yellow between them.
- Sailor’s Guide - Good resists, 5 Blue. Huge value.
- Tree of Life - Passive healing and Energy Regen for 4 points. Amazing T3 constellation for channeling builds.
- Light of Empyrion - Non-retaliation retaliatory damage. More passive killing power. And it debuffs enemy damage output too! Fantastic. The constellation also gives us great resists and provides us with much-coveted Chthonian bonus damage.
- Spider - 6 Green for 5 points, decent core stats and DA, as well as 5% attack speed. It’s not a bad constellation.
- Oklaine’s Lantern - Rarely taken for melee builds given the offhand requirement, our Cyclone Effigy allows us to pick up more regen, speed, and damage with this lantern, and we also get the final two Yellow points needed to take Tree of Life and Light of Empyrion.
Feel free to join the official
to tell me why you hate this build (or, maybe, ask a question on it).
Thanks for reading.