Named in honor of the Japanese Grim Dawn blog I found when looking at youtube analytics last night. My somewhat purposefully sloppy runs have been put on blast so I really tried on one of these!
Tested this in PT while taking a break from gunners, wondering how it would hold up to pyro/deceiver/warlock versions with the additional soldier flat support. Answer is absolutely well, and now my favorite version to play
Gameplay similar to other OJ approaches. You want to point blank into your target as much as possible to maximize your shotgun potential. Thankfully we get blitz for DA strip and dash augment to do this (latter will get you closer to target). CoF and Solael for chaos RR, warcry for DR and to proc Abom Might while Doom Bolt brings an extra trash hammer and DG proc. Safer to dash to edge of a pack rather than balls deep, but you’ll see both in the videos for giggles. STAIRS CONTINUE TO BE THE ONE TRUE NEMESIS OF OBSIDIAN TREMOR. Don’t let the Z axis ruin your dps, fight in another spot. This also hampers high end crucible speed since everyone runs default map. Aim for max cast speed rolls, this struggles to cap it.
Weapon: Duh. Relatively demanding as we want high chaos damage, casting speed, and conversion.
Helm: Covenant of the Three. Tried a few different options here. No flat but we get CDR, doom bolt flat cooldown, decent utility proc and +1 occultist. Initially tried Horns of Ekket’Zul for +1 all but current helm felt better all around.
Chest, Shoulders, Necklace: Rahzin 3 piece. Conversion isn’t used here, but flat heavy pieces and set bonuses (including energy regen!), good skill support, and RR makes this a pretty easy choice when compared to the other options.
Pants: Demonbone Legplates. Chaos pants are limited but these give what we are looking for anyway. MI pants don’t bring much although a well rolled solael-sect for more leech wouldn’t be awful.
Relic: Eldritch Pact. We fully convert the proc, stats are nice, and we actually need the elemental res for overcap. Solael would be a secondary but requires other gear changes, has no flat, and we don’t have a ton of crit damage to leverage the OA.
Belt: Sash of the Bloodlord. Took this over Rah’zin belt for good vit and almost full fire conversion, capping doombolt. Full Rah’zin does bring an extra 15% RR on CoF even if the other 4 piece bonuses do nothing for us, so either option has merit here. Didn’t test rah’zin
Medal: Black Star of Deceit. Leech and hard capping witchfire mainly, there are other chaos options here but you’d want to make up leech somewhere.
Boots: Timewarped Walkers. Chaos boots with phys and slow res. No overly compelling options in this slot, stoneplates would also work.
Gloves: Doomtouch. Extra doom bolt proc, stats we’re looking for. Options here as well but tend to shift or cause resist overcap shortfalls.
Rings: Chaos standards, skills, conversion, and RR procs.
Components are pretty standard, although I go chains of oleron in chest for some more base OA and trap res. 0 trap res is generally annoying but can mean death here when we really want to be point blank for damage. Arcane spark is for energy demands, skill disruption res is wasted but alas.
2 gear crafts, aim to cap stun res.
Devotions: We want the big chaos 2, need revenant and Kraken, and fill out from there. OA is light surprisingly despite double OA class, so grabbed hawk and raven for green points. Fiend proc is nearly fully converted with belt choice. Viper is for OA and energy leech blue/red points. This is an energy needy class, you’ll occasionally need to drink a potion on some solo nemesis fights but should never run dry.
SR75-76 runs. You can play pretty aggressive and pull off great times on this. Also I’m an idiot and forgot that counter strike has to be turned on so it’s not on in this run. Don’t expect it to make much difference.
Slower but attempting to play better! ~7:36
Faster but shows off my typical drunk tourist gameplay. ~6:48
Crucible by @romanN1 . Obsidian Juggernaut is not popular for crucible, positioning is super important and the default map center platform can eat your projectiles. That said roman pulled sub 5. If Z axis was ever fixed this would cook
I tried Ravager quick and died around 50% hp. Maybe with kiting or lucky rotations but generally struggles to leech back fast enough, not going to be a great supers vehicle as currently built.