THE FOUR PIERCEMEN OF THE APOCALYPSE
CC builds got a bump during this patch which enabled both rimetongue and mageslayer (on their full sets) to apply their cc on 99% of enemies 100% of the time no matter the mutators. This made cc builds, Rimetongue more so than Mageslayer (tho I believe Mageslayer was just tested less) consistent instead of being the roller coaster that they were before this patch.
On the Rimetongue side, both cold and pierce builds exist, all centered on the fact that Blade Trap can apply consistent RR and DA shred to boost your main skills, while making your char safe with the trap and lifesteal and horn DR.
Don’t be fooled, though. In this build the real damage comes from Blade Spirits and especially Word of Pain. The entire set is used to give adequate support to your main damage skills, instead of the usual “use the set to directly boost your main skills”.
The Build
Build explanation
Build concept is pretty simple actually. Take your usual pierce wop/spirit caster and add rimetongue to get trap and horn, boost your damage and be safe. It doesn’t have the same monster stats as the custom, nonset build but the cc is a worthy trade.
Place WoP, spam trap, horn and chillspikes and everything dies. If in danger kite a bit and cast trap to get distance. That is basically the gameplay.
Gear
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Rimetongue set - no brainer
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Messenger Repeater - Boosts your main damage (WoP), makes your RR radius wider and has conversion. If farming legit, then Heart Piercing/Sinister/Relentless of Spines should be good. I don’t recommend getting the yellow pierce prefix cause it doesn’t have %pierce which is more important than flat.
**There are a few other options on the weapon slot but I believe Messenger is best for pierce. It’s also the only one I tested but I saw noctirn+janitor head by @nofika4u and there’s also Gildor’s pulverizer which is okay on paper (worse than single rare messenger but it’s okay) but not tested. **
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Reaper’s Legguards - +3 for the build’s second best damage source. Prioritize pierce damage and stats on affixes if resists can be fixed by augments, otherwise get whatever suits you.
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Rings - as long as you get two rings with +2 blade spirit then it’s fine. My choice allows for maxing death sentence while also having better stun resist than if I had 2 runefathers.
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Gloves and boots - best general use for those slots on pierce.
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Belt - conversion. Make sure you get 100% total with the gun.
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Medal - autoinclude for pierce infiltrator.
Crucible
1.1.9.2 Final patch - I kept getting shattered mutator so I’ll just post this decent run:
For now enjoy test patch vids. The only changes that affected this build after the posting of these vids are - increased pierce res for Fabius and Nerf to Unstoppable mutator. The first one isn’t really a big deal, and the second is a buff to this build (and all cc builds)
My average timer is around 4:30 (tho i need to get used to it everytime cause I stop playing GD for weeks before coming back again)
My fastest run after 5% RR messenger nerf
3:55 (!!!) by @nofika4u
Shattered Realms
SR80 is easy. I was only able to record boss room but it should be clear with the timer that I didn’t die on mob rooms.
I tried SR 85 and 90 but wasn’t comfortable on mob rooms. 85 should probably be easy if you’re comfortable with kiting but in 90 there’s a lot of random oneshots so I guess an adjustment for the build is necessary at that level.
Closing
Thanks zantai for buffing cc and not listening to the haters during the test when it came to this matter. At best, these skills are supporting an even stronger skill snd at worst they don’t even work.
Shoutout to nofika4u for testing the build, @grey-maybe for the save file I used (used your custom messenger save file lol cause it had a perfect gun), the guys in the discord for keeping on testing stuff and being active which made me not lose interest in GD despite my sparse playing time, and to mad_lee who made some suggestion about the build’s casting speed a while ago which I can’t even remember and thus can’t test.