Silverbolt is a neat weapon - it has a large racial damage component as well as being the only weapon to give +3 to all skills. It was used recently in Nery’s Silverbolt + SR set Purifier, but a weapon with this much flexibility couldn’t be shoehorned in as a Pierce weapon.
A neat thing about Armor Piercing is that it is last in the damage conversion order, after standard conversions and conversions baked into skill modifiers. Essentially, this means that if you have plenty of Physical to X conversion, that happens in calculations before Armor Piercing. With regards to our main ranged AA’s Savagery, Cadence, and Righteous Fervor, there are few options that provide 100% conversion that don’t take up the weapon slot; Righteous Fervor has a conversion baked into its transmuter, but it also converts 100% of Fire to Vitality, which makes building for it difficult. You also have to consider Pierce to X conversion if you want to get the absolute out of this weapon.
Mythical Executioner’s Judgment is the perfect modifier, and Cold Tactician is the perfect outlet for this conversion. There is one 1H gun for Cold Cadence, but doesn’t give nearly as many skill points, and Tactician is a hungry class that could all the skill points a player can afford it. Cadence being a three node skill, Soldier passives, Word of Renewal, 90% WPS, Inquisitor Seal, Aura of Censure; Silverbolt’s skill bonuses allow you to fully invest in nearly all of it.
22.214.171.124 UPDATE: Since the Piercing to Elemental conversion was taken away from the Luminari medal, I replaced the Chest with the Luminari Jacket to bring back the conversion as well as get an additional 100% damage for the 2-pc bonus. Additionally, I replaced the Legendary Cadence Pants with Green Kuba pants to get 22/12 Deadly Momentum. I think 22/12 DM is well worth only having 25/16 Cadence points.
Thanks to the additional conversion equipment in this build, you can get 70% Pierce to Cold conversion assuming average rolls in the Allkamos Rings (which I acknowledge are stupid hard to get), which helps beef up the WPS hits in between the Cadence hits. Chilling Rounds in particular gets mention for easily getting 20/10 with extra damage from the gloves as a bonus.
I’m providing my pictures in spoiler form to not clog up the page. Note that the Cadence damage stats are missing the bonuses from Word of Renewal; the damage has a floor of roughly 95K.
Stats and Cadence Damage
I have a completion image for Crucible, but its real strength is in running SR 75-76. With Inquisitor Seal at 22/12 and Aura of Censure at 21/12, there is very little that could provide damage spikes, and with 18% Life Steal on large Cadence hits and roughly 190% base attack speed (IIRC, Ranged Expertise is not calculated properly for 2H builds), you can recover your health easily. It’s ranged combat at its simplest - drop a Seal, use Storm Box for proccing, and shoot things until they’re dead.
Crucible Completion - 08:30
SR 81 with Elemental Resist mutator complete