[1.1.9.6] Chronomancer - Slow-Stacking Elemental Deceiver - Cr 170

GrimTools : https://www.grimtools.com/calc/xZyBllmN

I was revisiting an older concept, and wanted to rebuild a Chronomancer. I’d been looking into builds that might be successful Kiters, so I tried this one out. It’s not bad :smiley:

The primary goal was to deliver stacking speed debuffs to enemies, then balance out the build with damage and survivability.

Stacking Debuffs

  • -60% Total Speed on Word of Pain (2x -30% from Temporal Tempest daggers)
  • -30% Total Speed from Rune Trap (necklace proc)
  • 70% Slow Target from Temporal Shift (dagger AOE proc), or 40% slow target from Lightning Tether
  • -50% Movement Speed from Curse of Frailty
  • -33% Movement Speed from Necrosis
  • -36% Movement Speed from Eldritch Fire
  • -25% attack/cast speed from Aether Corruption

With all/max debuffs up, this gives about -279% movement speed to enemies, and -185% Attack/Cast speed to enemies. This is calculated as: 90% total speed + 70% Slow Target as a base (160%), then +119% movement speed and +25% attack/cast speed.

I’m not actually sure if I’ve fully understood how these debuffs stack, but I’m using the same logic as to how resistance reduction stacks to calculate it.

image

Note: It is possible to get an additional -10% total speed to Word of Pain using a different medal, but I needed something to allow dual-wielding melee, and wanted to save my relic and belt slots for other things.

Tbh, the damage was much better than I expected, because of great damage conversions, and a lot of persistent forms of damage that continue even while kiting.

Here’s a summary of the build:

Damage Conversions of Note:

  • 50-60% vitality damage converted to Lightning, allowing for AOE healing from Wendigo’s Mark and better healing from Vampire Fangs
  • ~100% Aether damage converted to Lightning for great damage from Arcane Currents

DoTs / persistent damages include:

  • Word of Pain
  • Arcane Currents
  • Wendigo’s Mark
  • Aether Corruption
  • Elemental Storm
  • Necrosis
  • Eldritch Fire
  • Lightning Tether
  • Aura of Censure

Defenses:

  • High DA (3400)
  • High Inquisitor Seal (336 damage absorption)
  • Horn of Gandarr 20% reduced damage to enemies
  • High CC makes kiting viable

Concerns:

  • Low HP
  • No % damage absorption
  • Limited sources of healing, making it susceptible to spike damage
  • Low OA
  • Limited CC resists
  • No movement rune (nowhere to put it on the skillbar)

Enjoy~!

9 Likes

it’s not additive, % is actual % so it does a reduction based off targets current speed (like viper RR works)
any -x% would be type A and come first, you don’t get total speed, %reduct, and additional -x% afterwards, regular debuff order as usual A: -x%, B: %reduced, C: n’th reduced

might also be worth to note slow res works as a direct % reduct on slow debuff effects, so -200% slow debuff gets reduced to -20% effect by bosses with 90% slow res

cool concept tho, i’m sure it would make Crates little boxes come to a crawl since they have 0 slow res :grin:

3 Likes

Ah I see, good to know. So the -90%, then you’d get another “70%” reduced of the remaining 10%… so, totalling at 97% “base” slow to enemies with those buffs up, is that correct?

And yes, I was aware that nemesis’ would be resistant to the debuffs. But I figured even a 20% decrease to their speed means in many cases ~ 20% less damage, and turns some of the bosses from “unkitable” to “Kitable”, where yuo can comfortably side-step their melee attacks and the like :smiley:

1 Like

Also worth noting - there are two other stacking sources of Total Speed reduction (Veil of Shadow, and the proc from a vitality hammer… :open_mouth: )

1 Like

yes (assuming 0 slow res there ofc)

not just nemesis, but your regular purple joe schmo boss too

1 Like

Indeed.

Damn you Joe Schmo.

:slight_smile:

Slow debuff got a cap. That’s what I remember, value idk.

1 Like