My first idea was to create a pierce/bleed caster with player scaled pets. Blade spirits, living shadow devotion and sand devils from Azrakaa relic. Rancor fit the build idea perfectly, it ended up more of a caster/melee hybrid however. Build plays very well in my opinion and is fun to play.
Since Rancor is a faction weapon I included a budget version as well.
Sure, would be cool! I started leveling it on HC actually but i don’t really have the time atm to level and put in the grind. I made an example ~lvl35 build tho showcasing some good MIs to pick up and component usage https://www.grimtools.com/calc/lNkmEeDV
Very good job and great crucible time !
I also played a Rancor trickster, but focusing exclusively on bleed and I got similar results : a hybrid melee/ranged caster that is too squishy to be reliable at SR75, and I don’t understand why
Thanks. Your build looks great too, sturdier than mine!
It’s just life of a Trickster i suppose. Not much added tankiness from masteries and no defensive cooldowns. Being a twohanded build doesnt help either i guess
Trickster problem is that they have no proper damage reduction, I’m making one rn and %15 absorption usually doesn’t enough to sustain if you don’t have proper AA/with much more flat damage than DoT along with good lifesteal. Or you need to get very high health regen.
Damage Reduction applies first before all other defense mechanism as far as I know. % Damage absorption isn’t the first one. So they’re not equal.
Let’s say you’re gonna receive 1000 damage, if you apply %15 DR debuff on the enemy, you get 850, then the other defense mechanism get into it then it diminish more. I forgot the exact order of defense but %damage absorption isn’t the first one so it takes places after you received the damage.
Hmm, I was checking that rn; you’re right I guess. They’re very close. But with this math; % Damage Absorption is more valuable if you have low armor, and less if you have more(with %80 resist and no RR debuff on character)
But now we have no explanation to why some class combos are squishier than others I used LoE constellation a lot and it really provides more defense than soft capped MSoP without any DR.
Simply for stats and skill points, look how much it has.
And besides Vit -> Cold doesn’t spoil anything since all Vit is converted fully to Pierce by modifiers.
Even global Vit -> Pierce on Rancor doesn’t do anything.
[edit] ok, there’s a tiny irrelevant bit on Totems.
Maybe @nofika4u is even min-maxing and low rolling this Vit -> conversion just in case there’s some meaningful Vit unnoticed.