Introduction
*SR75 farming is not the fastest but it’s honest work. I don’t recommend the build over other EoRs, it’s a proof of concept. The only way to give Retaliation to Eye of Reckoning is by using Mythical Agony. And we fully commit to it by dual wielding two of these maces. All flat Retaliation damage from our gear, skills and devotion is added here. We care mostly for Acid Retaliation (and Fire that gets converted by the skill modifier) which is best supported by our Resistance Reductions. The build works with so little Retaliation Damage Added to Attack because EoR has many ticks per second. It is our only real source of damage except of standard retaliation damage melee monsters deal to themselves when they attack us. |
Gear
I crafted for Slow Res although the build has 57% / 80% anyway without / with Messenger of War devotion proc | |
Mythical Agony is explained in the Introduction | |
4p Perdition for great Retaliation bonuses, Armor and 50% Fire to Acid, which is not necessary for EoR but is useful for converting standard Fire retaliation to Acid |
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Mythical Pestilence of Dreeg with an appropriate prefix converts a quater of Chaos Retaliation damage that we get from the Hungering Void proc I’m not using the Plague of Rot skill to have fewer buttons to press. |
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Ability to dual wield could be provided by either a relic, a belt or a medal. I think the medal slot is optimal and this one not only provides OA and Attack Speed but also increases Damage Reduction with +2 to Soulfire. |
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Good Creeping Rings should be easy to get by reset-farming Vinelton | |
Notice the incredible amount of Resistances this belt has | |
Haunted Steel is used for the Bloodthirster ability, see the Skills section | |
The rest of the gear is not particularly interesting, just considered BIS. |
Skills
Only 1p in EoR needed for maximum damage. More would only help with leeching but it’s not efficient and would increase Energy cost. Soulfire taken just for Damage Reduction. |
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It’s from the Haunted Steel component. Not that great on this partitcular build (amazing in general though) but helps. Best to use in advance, when you expect your Health to drop. |
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I prefer Divine Mandate’s Slow Res and Crit damage over Cooldown and Fire → Acid conversion for melee retaliation that Path of the Three provides. |
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Judgment’s DA reduction synergizes with Divine Mandate’s Crit Dmg. Also vacuums monsters towards you which is fun to do. |
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I’m using Possession instead of DM for Damage Absorption when fighting Ravager and Callagadra. |
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The rest of the skills is self-explanatory |
Devotion
Affliction and Messenger of War have a ton of Retal damage. | |
Revenant and Murmur are used for Resistance Reduction | |
Dying God provides Attack Speed, Crit Damage, OA, DA and Chaos Retaliation damage that’s partially converted |
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Ghoul needs no introduction. It’s massive Life Leech boost allows us to facetank Mad Queen in SR. Phys Res is great too. |
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Turtle is the flavour of the season with its newly added Phys Res and reduced cooldown of its absorption proc that’s useful for the build having very poor life leech. |
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Jackal for Attack Speed and Phys Res | |
I found Hound to be a must-have on every retal build due to the amount of % Retal and Armor it provides |
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Wraith is not only point efficient but it does have some % Retal |
Videos
Ravager 1:35
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I played too aggressively
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don’t fight with the Eye debuff in the 2nd phase like me at 1:15
- I barely lived through that with Ghoul active
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tweaks used for the fight: GrimTools
- respecced from Judgment and Divine Mandate totally, Clarity of Purpose partially to Possession
Callagadra 7:10
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2nd try, I played very safely so nothing interesting to see here
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tweaks used for the fight: GrimTools
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skill point allocation just like when fighting Ravager
- but I didn’t proc Hungering Void
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not sure if necessary but I used
- 2 Titan Platings
- another Scaled Hide
- Courageous Tincture
(don’t destroy your expensive components but put the new ones in substitute Perdition pieces)
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SR 75-76
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when you pull too many enemies, including couple Nemesis at the time
you can still finish the level by double skating around and just mowing through trash -
Aleksander - keep spinning around him; his meteors are then much less likely to hit you; destroy the crystals while doing it
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Rashalga - have Ghoul ready to facetank her when she retaliates
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Zantarin - kill his minions while spinning around him
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Fabius - must be retaliating really hard because he melts incredibly quickly
SR75 run with Fabius and Zantarin in the middle, Reaper at the end
Crucible 7:25
Just wanted to show you some gameplay, didn’t feel like playing it much
with time worse than expected most probably due to combination of factors:
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playing only 2 times
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not being good at melee builds / EoR
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build not being great in Crucible
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disrupt being deadly for EoR
You can probably estimate what’s its proper time by looking at it.
Knowing myself, I could probably lower it to around 6 minutes after some grinding.
In my 1st run I died at 170 due to the following silly super combo
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some Nem disrupted my skills
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then Benn’Jahr trapped me
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then I accidently pressed the Map button
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finally Alex dropped Meteor on my head while I was still trapped
credits to
- banana_peel whose retal FoI inspired me to make my own channeling retal
- Dammit for regex support in GT, i.e. /[0-9][ a-z]*retaliation[\s\S]*level: [8-9][0-9]/
- Crate for continuous development of the game