We’ve been playing a little more lately as a team, trying different ideas. We’ve also gone back to some of the teams we’ve had on the shelf, the Six Pack of angry briarthorns being one… and the briars did not disappoint! Almost as if they were eager to get back into it, missing the action (except crystals, OMG environmentals hurt this high, the briars did not miss the crystals… ) the briars and other pets devoured hordes and nemesis bosses in SR175, SR180 this past weekend.
(THANK YOU @WeaponZero for creating the vid!)
The toon builds are largely yet as above. Going forward the support toon will likely find a new helm and a few minor tweaks. We have our crosshairs set on higher yet SR, SR200+ being the ultimate goal and fun challenge for us as a team.
As always, it was a blast playing with @WyreZ @desioner and @WeaponZero. One of the great things about this game for me is playing it with people from around the world, collaborating and building together in this sandbox. This team works well together as it was built from the ground up to be played as a four player team relying on each others’ auras to survive. But, with a few small tweaks any of the pet toons is viable single player too. This team benefits greatly from continuous healing from devos, the support toon, and the life steal provided from the Wendigo totem and the 3x Salazar blade pets.
Captured from the Druid in SR, those couple of spicey briars and primal bugs putting in DPS work, the stacking layers of buffed auras for the team really adding up:
Now that we’ve spent some time piloting this team, some thoughts on it:
What has gone well up to this point:
I’m impressed by the DPS and ability of the pets to take on large hordes and grind them down. With so many pets out there, generally speaking they do a great job of keeping aggro mostly away from the squishy pet casters. I find this to be a big strength for us given how hard enemies hit this high. Overall survivability has been good so far.
What could use improvement / is a weakness to this point:
This team relies very heavily on each other to survive. Any panicked peeling, just one toon getting out of that 15m radius from one another can totally break the team’s defense. Piloting this team is a bit different than other teams.
More safe spaces! That is, more seals on the ground. Three is ok so far, but finding a safe place to run to while the Inq Seal spell cools down and recharges is getting more challenging for the team. When a huge horde of 15 star bosses accompanied with 50 enemies is closing in, or Maiden is locked on aggro, it’s good to have places to jump / dash to, good to have more options than the support toon currently offers.
That’s it for now, I believe this team has more to give and we’ll have higher SR incoming in the future.