So I’m looking into large single-hit builds for some fun. What’s the biggest single hit that you’ve done, that didn’t involve Reduction to Enemy Health (RtEH), and from playing solo?
Specifically no RtEH because you can jump into deep SR and war cry some trash mobs for like 10m damage, and that’s not what I’m looking for
I’ve recently made these builds that have big hits (And likely could be bigger with more optimisation - adding Prismatic Diamond for 10% total damage modifier, or adding more racial damages), but their biggest hits so far are getting into the 2.5m range. I’m also including dual-wield weapon hits in this, so if you’re working with something like a Shadow Strike build, or a Doom Bolt build where it can trigger twice, feel free to double the damage of your biggest ShadowStrike/DoomBolt hit to show it’s “potential biggest” that you’ve been able to achieve.
What’s the single biggest hit you’ve been able to achieve?
A Sabouter that I might post as a guide at some point. And it’s not even a glassified version’s crit (that one could probably go as high as 3.5 mill or more).
EDIT: Guy being critted on the picture is Reaper btw
Daaaaaaymn! Very nice. Your Harbinger build - if that doom bolt hit twice and crit twice, wuold that mean you can technically get close to 4m damage with it?
Well I did, the GT is there if you click on word “glassified version”. I wanted to set Crucible record with it but couldn’t in the end. That was my best run with it:
This is from a quick Crucible 100-160 just now, Trozan’s build with 6 projectiles, so I guess theoretical spike ‘single cast’ damage (although quite unlikely) could be 423,000 x 6 = 2,538,000 damage ? 2.5m every 1.7 seconds ain’t bad
Might see higher numbers with more playtime, so it might be possible to get closer to the ‘potential’ 2.8 or 3m
Have you guys made a trozan’s build that can crit for 500-600k from a single rock?
I don’t think it’s damage per projectile, I think “Damage dealt” is the most damage dealt in like a second or something like that (so probably all of your projectiles).
That… can’t be right. I’m seeing my projectiles hit for 200k-350kish + each. Unless it’s recorded like that if they happen to deal damage at exactly the same milisecond or something…? That would be such a weird way to calculate Damage Dealt…
Unless… your build has a reduction to enemy health attack on it somewhere which was triggered on a trash mob with a tonne of HP in deep SR or something… ?
I am not sure that was the case. Or even that hp reduction on white mobs can produce such a number. Build simply has a lot of damage, more than any variation of Allagast.
HP reduction on white mobs absolutely can deal that much. This is from a build that can’t damage its way through SR 75 (built exclusively for deep SR tanking in multiplayer). The damage comes from War Cry
Yeah. For a while, for deep SR, I was looking very seriously into making Reduction to Enemy Health dps builds with Bloody Pox and dual-wielding Myth. Demonslayer’s Life Enders, or Deathdealer’s for Exterminate.
What I found was that it IS great for clearing *some * trash, but… it has 0 effect on bosses. On Grimtools the nemesis’ have listed ~96% resistance to life reduction, but when Grim Internals was running, I could see that it was dealing 0 life reduction damage to most bosses… so the incredible benefits of significantly reducing down chunks of enemy hp at the start of fights became significantly thwarted by them otherwise doing suboptimal damage during the important fights…