*Traversing thru the ravaged and cold plains of Cairn
**Credit for the title idea goes to the legendary @Nery himself
I remember the times when Rimetongue builds were absolute memes unable to compete with other sets because among many other reasons Blade Trap barely worked. Grenado used to be a skill that didn’t really work given the required investments. However it was nothing that few balance patches couldn’t solve. I absolutely loved Rimetongue Sabouter the first time I played it after Grenado rework. And since then I’ve been slowly tweaking it delaying posting here because I wasn’t fully satisfied with how the build performed. I think my latest version is finally worth posting.
<<<< GRIMTOOLS >>>>*
*Craft everything for stun and slow resistance
**It’s important to get physical resist prefix on the off-hand
Again you with your double rares!
Ring can be vendor farmed (it will take some time). Off-hand can have a magical suffix. Top end builds are worth farming for, trust me.
What is this off-hand even doing here?
Will it matter if I make with different items or devotions?
Yes, this particular archetype is very sensitive to correct min-maxing simply because Sabouter as a class combo is naturally far from being the tankiest one. So suboptimally min-maxed Sabouters will suffer a quite a bit.
I’ve tested few gear combinations here and this one yielded the best results by far. Most slots are pretty much fixed. Medal and ring can be vendor farmed. There is a little bit of leeway with rings however. Weapon’s weapon damage mods helps with the leech quite a bit.
In terms of skill and devotions I decided to get Blast Shield to 14/12 because with build’s cdr and with how Sabouters can be it’s important to have this very strong fail safe with the shorter cooldown. I one pointed Flashbang and the nod for the tougher encounters. Everything else is self-explanatory. With Devotions I have tried few different combinations. This one with Korvaak and Ultos and Ghoul was my favourite for a long time. But the latest Yugol one with Turtle and different rings hits just the right spot imo.
For leveling guides search on this forum!
This is the endgame build. It works as advertised once you equip required gear at character level 100 and repeat my grimtools as close as possible.
With this build it’s important to find the right rhythm and not mash buttons together. Your damage grows exponentially if your Grenado blows up a mob that is trapped (and also debuffed by Thermite Mines). So it’s important to trap the mob first and then blow it up. Grenado also has a radius so you benefit of lobbing it in the middle of the (trapped) crowd of monsters. Build facetanks any monsters one on one and most crowds but remember that you have quite a bit of range if you need it. Also be extra careful with Mad Queen and only trap her if you have Blast Shield ready.
Ravager facetanking has about 40-50% success rate and requires careful rotation of your fail safes and a lot of pharma. Unfortunately because Trap doesn’t have any effect on this boss a lot of our damage and healing just doesn’t work on him. You can however easily kill him by kiting.
Watch videos below to learn how to play the build.
As much as I like this Sabouter I think itemization around it could use a bit of “freshening up” from Crate. This off-hand is literally a placeholder stat-stick here because there is no option that fits the build. And this off-hand is never used anywhere. Crescent Moon despite having strong mods lacks in raw %damage (which Sabouters are usually low on). It could be compensated with a little extra mod to Nightblade’s side of things (doesn’t have to be damage, could be %6 hp to Phantasmal Armor or something along those lines).