Moosilauke’s water wave attack, which triggers Trozan’s Sky Shards on hit, is completely invisible when “Particles” is set to Low.
The problem no longer occurs if I set “Particles” to Medium. I assume this glitch also applies to other “wave-like” attacks.
Here’s a 30s video showing the bug happening: https://youtu.be/dUJUZymqW9I
This is particularly dangerous in high SR where it’s very difficult to dodge this deadly invisible wave.
DxDiag.txt (109.2 KB)
I’d love to see this issue fixed, because running the game with “Particles” on Medium is quite taxing on my machine. I want to go back to Low for more FPS.
Let me know if there’s anything else I can do to help solve this problem.