Moosilauke’s water wave attack, which triggers Trozan’s Sky Shards on hit, is completely invisible when “Particles” is set to Low.
The problem no longer occurs if I set “Particles” to Medium. I assume this glitch also applies to other “wave-like” attacks.
Here’s a 30s video showing the bug happening: https://youtu.be/dUJUZymqW9I
This is particularly dangerous in high SR where it’s very difficult to dodge this deadly invisible wave.
My dxdiag:
DxDiag.txt (109.2 KB)
I’d love to see this issue fixed, because running the game with “Particles” on Medium is quite taxing on my machine. I want to go back to Low for more FPS.
Let me know if there’s anything else I can do to help solve this problem.