Not sure if this is actually a bug or not, but I’m curious so I thought I’d bring it up here.
I’ve been digging around in the game database files. I notice that most loot tables for green MIs have similar weights for prefix rarity:
bothPrefixSuffix,7400,
normalPrefixRareSuffix,1200,
rarePrefixNormalSuffix,1200,
rareBothPrefixSuffix,200,
For example, Living Ring and Vine Ring both have these weights.
However, I noticed that the Creeping Ring is an exception – the only exception I’ve found so far (except Nemesis items). The weights in database/records/items/loottables/gearaccessories/tdyn_ring_b201_livingplant.dbr
are
bothPrefixSuffix,7580,
normalPrefixRareSuffix,1200,
rarePrefixNormalSuffix,1200,
rareBothPrefixSuffix,20,
It’s notable that the rare/rare weight is a typo of the typical weight – just missing a 0 – and the excess weight to sum to 10000 is distributed into what I’d imagine is the “default” bucket. That makes me wonder if this is maybe unintended?
The result is that rare/rare Creeping Rings are nearly impossible to find. Hard for me to imagine a rationale for making them an order of magnitude rarer than Living & Vine rings.
Is this a bug?