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GrimTools: Warlord, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator
A dual-pistols desperado, this build is based around Zolhan’s Technique when I realised just how much weapon damage could be stacked onto it. The build has exactly 100% chance to proc WPS between Zolhan’s Technique, Markovian’s Advantage, Smite and Volley. I could put more points into Smite but I wanted to keep the full 30% chance and 28% chance of procing Zolhan’s and Markovian’s respectively.
While the grimtools shows this build using the best equipped greens ever, they do help with the damage significantly of course, but the specific affixes/suffixes are not required for the build to do good damage. Anything physical damage oriented is great. Same with the helmet.
The Core Concept
The build sports a tonne of weapon damage on most attacks. With Righteous Fervor having an additional 178% * 1.15 for the 9 charge levels equalling at ~205% weapon damage as a base to work with (please let me know if I’ve calculated that wrong). With that underpinning the attacks, we have this much combined weapon damage for each attack:
- Zolhan’s Technique: ~510% weapon damage (205% + 305%)
- Markovian’s Advantage: ~425% weapon damage (205% + 220%)
- Smite: ~336% Weapon Damage (205% + 130%)
- Volley: ~275% weapon damage (205% + 70%) each shot. I think there are 2 shots in Volley? If that’s true, then that would make it ~550% weapon damage total for the attack
With Zolhan’s and Markovian’s alone, the build has a 58% chance of dealing Cadence-like damage, but with the added bonus that both weapons contribute to the damage (Cadence only deals damage with your main hand weapon, even when dual-wielding). If Volley behaves the way that I think it does (firing two shots), then that’s an 83% chance of dealing cadence-like weapon damage each attack. Volley, Smite and Zolhan’s Technique all allow projectiles to pass through the enemy, so it’s easy to deal a lot of damage to crowds if your positioning is good. This also means that picking off pesky heals who are hidden amongst the trash becomes quite easy to do.
Strengths and Limitations: Crucible 140-150 with Death
Even with crucibl buffs, the build is susceptible to spike damage due to its lack of phys resist, low DA, and not enough HP or other defensive stats to compensate. You can see this toward the end of the video where ol’ mate Iron Maiden slams poor Quickdraw to the ground pretty sturdily. I believe it hit for 10k damage or so. Until that point, however, it clears the 10 waves very quickly.
SR 75 - Clear Run
The maximum damage recorded on the build is 835k or so. I believe this would be from one buillet and not the combined from two, so the potential max damage that it may be capable of per shot is around the 1.7m mark, although this has a low probability. More often you’ll see crits around the 400-500k mark. In addition to the rapid, heavy-hitting crits, this build gets up to ~300k trauma dot damage per second.
As enemies draw near, they get blasted with Maul, reducing their armour and providing additional AOE healing to the build, and Blind Fury for additional weapon and DOT damage in a 6m area. This is particularly effective because it means that as enemies get closer to you, they die faster, limiting the amount of damage they can do to you.
It sure is nice when even the non-crits are hitting for ~350,900 damage.
The build is fast and fun, if not a little squishy in some fights. If you like light-on-their-feet gunplay with a build that packs a punch, give Quickdraw a whirl. And remember, don’t worry about the green suffixes and affixes.
Enjoy~