We’re vitality hybrid now! Much less blue, much more red, better survivability but still no damage and no item support. Credit to @Nery for creating original concept, big thanks to @tqFan and @lMarcusl for help with troubleshooting the OG cold build.
1.2.1.6 preview:
So there are good news and bad news.
Good news are, we are getting flat DE damage all over, which is always a massive buff to our thing. We’re trading 2 less targets for it though.
Good news also are, RoH is getting a damage buff too.
Massively good news are, necros are getting native cold shred, and due to galaxy-brain levels of theorycrafting on this build we’re prepared for it in advance, and almost won’t need to reallocate skillpoints.
The bad news are, this is one of those buffs that actually calls for reevaluating SR and Crucible performance again. FML, just a week after retirement -_-
1.2.1.5 state:
I missed the last 2 patches, but I don’t think there were any major changes for us. Build is still the best it has been, with its foot firmly in SR34 territory. Rune of Hagarrad is actually a skill now. Solid A- all along.
Build is also probably the best it will ever be. Barring some miracle items in FOA, I foresee no possibility of major buffs without fundamentally changing the way DE works. So the build updates are put on hold. The need to re-time Crucible 10th time in a row is killing me -_-
1.2.1.5 GT link: Apostate, Level 100 (GD 1.2.1.3) - Grim Dawn Build Calculator
Playstile:
Standard Inquisitor channeler. Stand in the Seal channeling Drain Essence, cast Rune of Hagarrad on CD. If you need to move, make sure you can recast the Seal on arrival.
Features:
Tanky - and much more tanky than the previous iteration. It can ignore boss mechanics at farmable SR levels, it can generally go higher now. Hurray!
Still prone to catastrophic pulls - I’ve spent a lot of effort originally eliminating Ill omen from the build - but now we have Hand of Ultos to pull things into us from offscreen! At high SR, main cause of death is “HOW THE FUCK DID YOU GET AGGROED OVER THERE”. It is what it is, exercise caution.
Half-decent damage - it’s not good, it’s not Reaper-levels, but it’s an improvement over cold, especially in AOE department. Kuba still dies from old age mostly (because it resists all our damage).
Itemization:
Pants - the value here is in “of Incantations” suffix, as we rely on it for disruption protection. Otherwise you will die of crayfish. So try to score those pants with the suffix at least, or try Mythical Arcane Harmony Leggings as substitute. Just be mindful of elemental resistance - it will go below 80% outside of the Seal, which isn’t optimal.
Offhand - the main value is in Essence Drinker’s prefix, as it patches our casting speed. Try to get some OA on suffix. The item itself can not be substituted, as it dictates entirety of the build here. The conversion percentage, due to a lot of back-and-forth in the build, is relevant in one exact case - the higher your conversion, the faster you will kill Moosa’s summoned crystals. Which is an important task, so 50%+ conversion is desirable.
On the conflicting conversions and the pain of being an Apostate:
So, yeah. The Leafmane trophy. Let’s talk the yeti in the room.
Theoretically speaking, LT is the dream item for the build. It gave poor Alice much needed flat damage to DE, increased lifeleech, casting speed, some Inquisitor love AND resist shred! All of those fun things that only Reapers usually get, amazing! It’s really a shame that said shred is for vitality, huh… And there’s a global elemental to vitality conversion… On a cold build…
Well, turns out it’s not all bad. Due to how DE acquires most of its cold damage, the global vitality conversion almost doesn’t affect it, and it remains mostly cold. Big chunk of RoH cold damage is also unconvertable now. And suddenly, a lot of misaligned Inquisitor elemental damages get converted to vitality - we’re talking relic proc, Aura of Censure, the whole seal and Hand of Ultos proc. So whatever damage we lose due to the trophy, we get back elsewhere. Mostly.
Rattosh is a chad. We aren’t even after his Vitality RR, though it’s good - the real prize here is 10% reduction of lifeleech resistance, which FINALLY makes DE lifeleech competetive with… literally any other skill if I’m being honest. This reduction would probably find its value even on the “pure” cold build, and together with 5% leech on the Trophy FINALLY brings the build to a reliable tanking potential.
1.2.1.5 endgame performance:
SR:
SR34, with 1 death but still on time. Don’t stand in dumb stuff. Anything below should be consistently farmable in facetank mode.
SR36, with deaths. Demands extremely careful piloting against certain bosses, making build barely reliable. Generally ill-advised. Still possible though.
Crucible:
Full buffs without extra spawn at 6.29. A consistent result which can probably be slightly improved by better piloting and targeting. Safe and uneventful.
Full buffs with extra spawn at 6.43. Also safe and uneventful, and a testament to how far build’s AOE has advanced since creation.
Legacy link for the OG cold build. I really liked the way it looked: Apostate, Level 100 (GD 1.2.0.2) - Grim Dawn Build Calculator