1.2.1.6 - Bleed Vindicator "Bleedicator"

Hi, it’s me again. On my journey to learning how to build characters I tried this concept under the following constraints:

Build must be : Bleeding, Ranged and use only the pieces I have available on my stash. So greens probably are far from optimal.

GRIMTOOLS - first draft

GRIMTOOLS - first update: dropped symbol, tweaked WoP, changed the belt. Sheet updated, looks a bit more fragile, but DPS increased.

Build sheet (stats with all buffs and procs on):

OA: 3119 3132
DA: 2936 2874
Armor: 2805 2582 /100%
Phys resist: 12%
Life steal: 65 61%

Feats:

SR 30/31 - done
Lokkar - done
Bourbons - done
Callagrada - done (took quite some time and a lot of kitting)

Mogdrogen - not tested yet
Crate - not tested yet.

Overall is a very resilient build, more than I first expected, but I think it needs some tweaks to bleed harder.

As always, your feedback is more than welcome, I’m always learning from your advices.

Couple of questions:

  • What’s the point of investing into Word of Pain’s first node as opposed to second node that gives extra radius?
  • Why not max out Seal if you are using it? What’s the point of using 4/12 Seal?
  • Do you not have any +1 to inq or shaman belts in your stash? Can’t you craft one?
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Why not use Grasping Vines, if you have that weapon? You could take the points out of Inquisitor Seal, since it’s kind of pointless with so few points. Vines on the other hand would add to the bleed damage.

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  1. Current radius is OK to me

  2. I used seal mostly for leveling and I’m still moving points up and down. But I rarely use it. Will try a variation without it.

  3. You got me on this one. Drops in this game are plenty so I almost never remember to craft greens. Partially due to the randomness of the system - I once bankrupted a character trying to get a good set of gloves.

edit:

I saw I can craft a bysmiel girdle for that +1 on shammy. But what are the odds of getting a Bloodletter’s of Butchery without printing one?

This is the best I could get so far.

I’ll test it. Thanks.

but why invest 8pts in main node tho? i don’t get it, it gives you nothing, while investing in radius node would atleast give more aoe, or impaired aim :thinking:
alternatively it’s points that can be spent elsewhere for dmg/defence etc

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Makes sense. I’ll conduct some tests. Thanks.

Steel Resolve and Vigor is a must have in any Inquisitor setup especially when you run low CC resistance , you trade this for 10 extra points in Inquisitor mastery tree which is a very bad trade in my opinion

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A few more points:

  1. Is this just a bleed build or are you also trying to deal pierce damage? You do seem to have quite a bit of pierce damage, so you could take Asssassin’s Blade and overcap Death Sentence for a lot more pierce RR. (Though your OA is low, so you probably won’t get that many crits to proc the blade.)
  2. Attack speed is low. The huge life steal is great, but at the very least I’d swap out the glove component for 8% attack speed instead of another 5% leech. (Lower attack speed isn’t that terrible if you’re mostly interested in bleed, but more hits = more crits = bigger DoTs)
  3. WPS pool chance is low. Again not the main focus as you’re mostly about bleed, but I’d definitely put some more points in the inquisitor skills (by lowering the mastery investment, and reducing ranged expertise to soft cap) to get 7-8 points in each. (8 in storm spread so you get 4 projectiles.) Should help dealing with groups when you’re getting more AoE effects at least. Should probably also remove the Upheaval point then (it doesn’t play well with WPS) though next patch it is getting reworked apparently so keep an eye on that.
  4. Though as RSnoomak says you also want more points in the WoR tree. You can move some from Mogdrogen’s Pact and Oak Skin probably, the WoR nodes will help more.
  5. More OA for crits would be very nice. With DoT effects, the biggest hit applies for its duration, so if you get a single crit on a long duration bleed that is a big multiplier. But that’d be a lot harder than tweaking some skill points.

But all in all, 25K health and that much life steal looks like a cool combo. I’ve never tried Gutripper myself, but now I’m kind of curious.

0%. These crafted green belts only get 1 affix, unlike the boots/gloves which can roll 2. But you probably already noticed that.

If you want a double affix green belt for Shaman, you need to farm Chains of Brandis, but requires a LOT of Port Valbury runs. Inquisitor is easier, the Ugdenbog Waistguard drops a lot.

Or you can craft the yellow Trollheart Waistguard. That one CAN roll double affixes and is also much cheaper. The conversion on it is not helpful, but I don’t think it’s very harmful either as you only have partial lightning to pierce conversion anyway.

Edit: I’m also not sure about the medal. It boosts Upheaval but you don’t have enough OA to reliable trigger that. (Though again, next patch that may get changed.) Do you have a good Rylok Crest perhaps? That gives some bleed and weapon damage on all your savagery attacks

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  1. I’m not trying to get any pierce damage, whatever pierce this build gets I see as a bonus

  2. Yep, I’m trying to solve this part of the build. Some devotions may help, but I’ll end up losing defense. Only way to be sure: do the change and conduct a field testing.

  3. Many of the lesser, spread mobs end up dying to Word of Pain, plus storm spread is lightning damage, so I don’t see if the investment will pay off.

  4. Well I’ll have to try and see what comes out.

  5. OA suffers because the armor demands too much Physique and I tried to build devotions most around survival. Again, I’ll have to make another config.

  6. I’ll try making some of those waistguards ty. Plus I started farming Brandis a couple of weeks ago, it’s a matter of see if I got something useful

  7. I have some Ryloks on my stash, so…

Well, looks like I’ll have my hands full for a while…

Storm spread is lightning + piercing + weapon damage. It inflicts more weapon damage than, say, your Jaxon ring. So it will then carry more of the flat bleeding damage on your weapon and gear and devotions.

However, it’s still less than 100% weapon damage. You get 3 projectiles (4 at rank 7) 6 projectiles (8 at rank 7, thanks to the Gnomish inquisition for reminding me) which means the total damage is much higher for most builds, but I don’t think that will benefit a bleed build. On the other hand, you’re hitting many more enemies at once with bleed, and since the biggest bleed tick counts for its duration it should not reduce your DoT on your primary target either. (hit 1: inflicts normal bleed damage. Hit 2: storm spread, extra pierce damage, less bleed damage but the damage from the previous hit will be used until its duration expired. And by then you’ll have scored another normal hit anyway.)

Same is true to a lesser extent for chilling rounds (88% weapon damage, but passes through enemies) and to a greater extent for the ring. (only 20% weapon damage, but 3 projectiles. Not that great even with the inherent bleed, because you only get 20% of your other bleed sources.)

Bursting Round, on the other hand, has an AoE and inflicts MORE than 100% weapon damage. (137% at rank 8.) So that one should help you deal bigger bleed hits than even though the damage is fire. (And you partially convert fire to pierce anyway.) And this stacks with the Savagery multiplier (all WPS do) so you can get some pretty big hits out of this.

So even if you do not want to invest more points in WPS, I’d at the very least invest in Bursting Round.

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it will carry 0 bleeding dmg from weapon etc, because WD source bleed don’t stack, and WD is set per projectile, you don’t get the 8 projectile merged together as additive combined wd, and there are already several higher WD sources than storm spread

(same for burst round because of feral/upheaval)

you get x2 projectile, so 6 and 8 btw

with Upheaval changing in v1.3 i’d probably invest even more into that, then i don’t think burst round type aoe will be needed the same, and stormspread shotgun dmg for ST mix might be fine

Obviously it doesn’t combine.

But it was my impression that if you attack an enemy for the first time, and that attack triggers storm spread, you get the 37% weapon damage so 37% of your flat bleed sources on that attack.

As I say a bit further down, if you already had a non-storm spread attack hit with higher weapon damage, that hit’s higher DoT will remain instead. But since storm spread can hit a wide area, you’ll hit many enemies that were not hit by your weapon before, and they’ll get the 37% bleed damage.

(And the same for Bursting Round, I thought Feral Hunger only hit 1 enemy + passthrough on ranged, so when shooting groups you’d hit more with Bursting round.)

Am I misunderstanding or misinterpreting anything here?

Yeah, when upheaval changes that’d change the calculation. I haven’t tried the test patch so I don’t know the exact numbers, but I’d expect that would be better. It should help many characters, though I’m worried my Blazerush Elementalist will have to be retired for lacking enough other WPS skills.

nope, just attributing too much significance too it i think, it doesn’t really matter for a bleed build as it’s replaced too quick (burst round being blocked means any other aoe/feral hunger projectile size etc can touch stuff and cancel)
so the main concern should just be regular dmg application/it’s borderline irrelevant for the consideration of the actual bleed, too many impacting sources cancelling it out anyway. (more so since you can’t guarantee/rely on spread etc actually being the first hit too)
Procs, rune etc, worrying about another 12%wd for hypothetical /x seconds bleed/“quarter tick” isn’t what’s going to be gamechanging there.

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Fair enough. So I think the conclusion from all this is:

  • If you have a hybrid build (like pierce/bleed) relying on both flat and DoT, getting more WPS is important to max out the direct damage.
  • But for DoT only the biggest hit counts, so you should increase the size of that hit (maxed out Feral/Upheaval, crit damage, flat & percent bleed) and the rate of it occurring. (Attack speed & OA for more crits.)

So in the case of this build: spend the extra points on WoR and not on WPS (outside maybe Upheaval next patch) and I’d probably replace the ring completely in favour of something better.

ye, like, i’d probably lean more into pierce here as is/already, just because with limited bleed sources direct pierce would probably add up a bunch, but ex softcapping/“maxing” wps for pierce dmg i probably wouldn’t, so feral/upheaval/chill rounds+low burst/spread would likely be enough for me to get the 100%pool. But if there isn’t a larger intent on utilizing flat pierce, it’s probably going to be negligible either way.
And stormspread can hit ok dmg with shotgunning, but that also only works if actually facetanking otherwise bullets cone out :sweat_smile:
Overall stacking vines might just be better than halfsies wps dmg, but that also depends on actually stacking them(flat pierce “spam”), which the setup currently isn’t doing either.
(also just noticed did the thing again with investing multiple points in lower yield node +4pts in Entangling :thinking:)

What would you suggest? I’m doing some test runs using Orissia and Left Hand of Carnage, for the flat bleed and entangled vines bonus. I also changed a Devotion or two. But it’s hard to balance resistances without loosing too much damage.

If you use the Left Hand of Carnage I’d also use the Right Hand to get the bonus bleed duration for the set, plus some OA.

But you’re quite right on resistances being hard, and if so a Cronley ring is a nice stop-gap. The skills don’t help you much unfortunately but it’s pretty easy to farm, gives you attack speed and bleed damage, and you can replace some of your pierce res mods. And with the right affixes it could help your OA a lot or get you some resistances you’re missing.

After the Upheaval change a mythical Goliath Signet might be nice. Craftable, so you can easily get a good one and a nice crafting bonus to help your stun res as well. Adds bleed damage, attack speed, good resistances, and some fairly useful skill bonuses.

  1. Left + Right is a DPS loss : 104,517 to 99,257 (-5,260) , but OA goes from 2736 to 2860 (+124)

  2. I have a Bloodletter’s Cronley Signet of Blood, but is also a DPS loss (from 104,517 to 101,981 if I put it on the Left Hand’s slot, more if I drop Orissia)

  3. Upheaval change? When is it coming?

This is the setup I’m testing ATM.

Don’t pay too much attention to the DPS tooltip. It’s… not very accurate, especially when it comes to DoT builds.

If you have 3 attacks per second and they all deal 30K bleed damage, the tooltip will say “Cool, you have 90K DPS!”

You don’t. You have 30K DPS that is extended 3 times per second. But the bleed damage will still only tick 1 time.

Nor does it not account for multipliers like criticals, multiple projectile skills, WPS skills, etc. All this means that the DPS tooltip is much more helpful on straight forward direct damage builds than on builds like this one.

Compare the stats themselves, compare the damage per hit, OA, crit damage, % damage and DoT duration multipliers, etc. And then judge what you need.

That said: I don’t doube Orissa is nicer than the left/right hand rings. Worth keeping. I more meant that using only 1 of the left/right hand rings doesn’t seem like it’s all that useful. I’d either use both or neither. As for the Cronley rings, I said it can cover resistances if you’re missing any. That may well come at the cost of some DPS, but fixing holes in your defenses and getting OA up is more important. (But your current build has more than enough resistances, it’s mostly missing some teriary resists like stun, and OA)

Like I said, next patch. Read the (provisional) patch notes in the test forum.