Well, looks like the flavour of the month is green. I have been working on a Radaggan build for a while, but someone beat me to it. Luckily, Radaggan supports three active skills, DE, RoK and SoC, converting all of them to acid and adding some nice flat damage bonuses, leaving plenty of room for experimentation. Given my dislike for channelling skills, I chose a deceiver, meaning the trifecta of Radaggan classes is now complete for 1.2.1.6. Team work makes the acid damage work, or however the saying goes.
Acid is not in the best spot right now, but the damage type holds a special place in my heart ever since the game launched, so I am very happy to give my take on this face-melting goodness.
My last build left me burned out a bit on farming, so the idea with this build was to keep this to a minimum and still end up with serviceable results. I used mostly pieces I had lying around plus a handful of easy to farm greens with admittedly imperfect affixes. On the flipside, this means the build can be easily improved by just putting in the grind, although I will personally hold off on that until FoA drops. If someone is interested in doing it sooner, I will happily provide my save file as a base to work from. So, without further ado, here it is.
The Build:

Baseline stats with Blood of Dreeg and Word of Renewal active, before procs apply. Yes, you are seeing that right, 79% pierce res. Could be easily fixed with smithing bonuses or different affixes (see below), but I just didn’t bother and it works fine. Fabius does turn up in the SR clear video, take a look for yourself.
Gear choices:
The build relies mainly on stacking sigils and RoK on top of each other to blast enemies with a continued stream of acid and poison. RoK gets two additional projectiles from Radaggan’s set, meaning it doesn’t require much love on top of that, so I chose to add more support for SoC instead, informing my choices.
Weapons: While this is not even close to the sigil spam possible in this patch, shaving off a full 2/3 of the flat cooldown from this skill is too good to pass up on. Ideal prefix for shield would be Supercharged or Chronomancer, but in the spirit of this build, almost any affix combination works. Concerning the nerfs to SoC itemization next patch, this build only loses 5% adcth on SoC with the current changes on the PTR. May lower survivability by a smidge, but out of all the three Radaggan classes, it is probably the least affected.
Chest, Head, Shoulders, Amulet: It’s not Radaggan unless it uses Radaggan.
Gloves, Pants, Boots: Semi-generic acid legendaries. The +2 to Vulnerability and Blood of Dreeg are nice, but otherwise they are there for their stats.
Belt: This single piece of gear fixes almost half my resistances and adds a decent chunk of health. Very much worth the trade-off for the damage %. Bonus points for being craftable.
Rings, Medal: Vine Rings were no brainers, medal had no really amazing choices, so I went with the bonuses to Word of Renewal. Adding duration is huge QoL because deceiver has two active buffs you have to keep up at all times and now you don’t have to re-apply both every 60s. As you may have noticed immediately, the rings have only magic affixes. Yes, I was that lazy. Ideal suffixes would probably be of Blight and of Dreeg’s Gaze for OA and resistances, or of the Slith for increased poison duration. All three items are farmable from the same vendor in Ancient Grove, making them very efficient to acquire.
Relic: I tried Deathstalker initially, but Dreeg’s Affliction with +1 to Occultist proved better.
Devotions:
This is essentially an adjusted version of the Top20 Deathguard Reaper. Changes not because I thought I knew better, but mainly because either I didn’t have the right damage conversion (no vit to acid), or because my build had holes to fix that their’s didn’t. Not much more to say, works like a charm. Imitation is the highest form of flattery, after all.
Metrics:
Shattered Realm: 30-31 is very smooth, survivability is great. Where this build really excels is mobbing though, which is currently not the ideal way to play SR. With the changes scheduled for next patch, I am hoping this quality gets to shine a bit more. Placing sigils and runes on the ground beneath you while hords of enemies keep rushing into their virulent demise is just so satisfying.
Celestial bosses: Ravager can be facetanked as long as you manage to dodge the sunder reliably. I messed up at around 25% of HP and had to kite the rest, which works fine. Damage was really good, a better player could probably get a lot more mileage out of this thing. Callagadra is… a different story. People have long been calling this a gimmick fight and this build doesn’t play well into this gimmick. Not being able to facetank means SoC does almost nothing, leaving you to inflict a death of a million cuts if you want to kill her. Possible, sure, but there are better things to spent your time on.
That wraps things up for me, glad I got the chance to spread some acid around here, but also much in need for some new endgame content to sink my teeth in. When FoA drops, this may very well be the build I enter Asterkarn with. Until then, all feedback is appreciated, let me know if I made any outrageous errors or if anyone wants to give the build a spin. Have a good one!
SR30-31
