[1.2.1.6] LAUNCH THE SLAYER: 4:15 Crucible Gladiator 150-170, easy SR 30-31, SR 36, Celestials HC friendly tanky Vitality caster Reaper

giphy123

doom-doom-the-dark-ages
*Demonslayer has been launched

Foreword

During 1.2.1.6 test patch Demonslayer set was reborn then got catapulted into the stratosphere with the addition of Vitality resistance reduction to Nightblade then got almost destroyed with nerfs and finally got reborn again. During all those life cycles I was trying to perfect a very old bicycle: Demonslayer Reaper, mightiest among Demonslayers. Here is the result.

The build

<<<< GRIMTOOLS >>>>*

*Craft for Freeze resistance

Questions about slaying demons

Those passive defenses look low. Is it really hardcore friendly?
I feel like yes, absolutely. You can give up a bit of OA in jewellery or get more health from your greens, but this build tanks really well and has decent failsafes to fall back on.
Aren’t Krav’all shoulders for Cold PB builds? Why Cold/Pierce belt?
Because Chaos is now converted via mod on Demonslayer pistol Kra’vall shoulders don’t mess up our conversion. And thanks to them and Spellbreaker belt we are hard capping PB line which on Vitality PB was almost impossible before.
So many greens, looks like it’s hard to put together…
On the contrary, quite easy. All greens are single rare and have most common affixes, and the fact that there are so many of them makes it easier because you can “swap”` affixes between them

Gear/skills/devotions/levelling

All items are pretty much fixed in stone. You could get away with an Ilgor Medal although Namadea’s would be heavily preffered here because of its conversion. There is some leeway in gloves/boots slot, but this combination felt the best to me. Try to match your affixes in a way that you reach similiar amounts of health/OA/DA.

Skill points cap our most important skills, little what was left went into Anatomy and Phantasmal Armor. Devotions include all the good stuff that build needs, namely a lot of stats from Charriot (as well as some decent Armor/DA boost on a proc that’s up like 75% of the time), mandatory Bat and Scales.

This is the endgame build. It works as advertised once you equip required gear at character level 100 and repeat my grimtools as close as possible. For levelling/beginner guides look at this forum.

Gameplay

In Crucible and SR 30-31 everything is facetankable. Pay attention to Mad Queen and try and use Mark of Torment on her when possible. In SR a lot of boss combos can be pulled together but you will need to do some repositioning sometimes.
For Ravager of Flesh try to use one Soul Shard if you have a spare copy of one of your rings and overcap Bleed res with augments by 30%. Use a couple of Wraith’s Scream augments for this fight if you want it to go faster.
Callagadra needs careful repositioning and sharp Sunder dodging.

Stats

General (with Charriot, Soul Harvest and Abomination up)

Phantasmal Blades damage (with Soul Harvest and Abomination up)

Videos

1.2.1.6 Ravager 48 seconds kill with OA augments

1.2.1.6 SR 30-31 3:44 lucky run (short rooms)

1.2.1.6 Callagadra 54 seconds kill with OA augments

1.2.1.6 Crucible Gladiator 150-170 “naked” extra spawn 4:30 run

1.2.1.6 SR 36 3:44 run (one death)

In Conclusion

Dark ages for all the (Chthonian) demons have began.

Credit for Doom themed gif ideas goes to @romanN1

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when is new patch live for us mere mortal saviors of Cairn?

soon, playtest just ended Thank you for participating in the v1.2.1.6 playtest

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We are live and this Demonslayer beast is officially online.

Enjoy slaying demons, everybody, their doom is near.

Is it not worth dropping a single point into Dread (Bone Harvest) for the range at least?

Not really, we are only using BH once in 8 seconds so we can live with normal range and every skill point counts here. As you can see I couldn’t soft cap Anatomy and found just two points for Phantasmal Armor.

What can we use instead of cursbearer?

Anything that covers your res and gives damage and some skill points ideally. Deathlord is not bad in that regard, so is Voidheart.

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Are we using Spellbreaker for the conversion?sorry for the noob question !

+1 nb and 2 nether blade for maxing out the skill
the conversion doesn’t affect anything used, (hence it being safe to slot an item that converts away from the main dmg type in this case)

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That’s the answer! This belt just fits so nicely here. And we really need points in NB more than we do in the supporting mastery on a Demonslayer.

DId you try three piece Demonslayer with a Spectral Arbalest? Cold conversion isn’t perfect, but can still cap PB line and have more weapon damage with two more projectiles. Or is the cooldown and capped Blade Spirits more than worth it?

I haven’t tried it out, but I say the problem having a two handed range weapon would be there’s no energy regen because the more energy regen you have, the more you can spam it.

In terms of damage, I think it would be the same, but less OA unless you get a double rare one and you’d have to adjust devotions for the life steal

There is no energy regen you say.
Do this, look at GT Reaper, Level 100 (GD 1.2.1.3) - Grim Dawn Build Calculator it has 97 energy regen / s.
Each PB cost 145 energy, you cast it about 4 times / s. That is about 600 energy/s.
You think energy regen is important? No, it is the energy leecj that is what makes us spam PB here: arcane spark, scales devotion proc, energy absorb from enemy spells etc.
Without caster off-hand you will for sure loose about 50% of that energy regen, but as you can figure, it does not matter because 90% of what makes PB spammable are other sources of getting energy back.

145 per cast is w/o transmuter which has energy cost reduction.

2h might make it more annoying vs bosses perhaps.
My 2h Acid DEE cannot sustain full Callagadra fight whereas 1h doesn’t have this issue but that’s more energy regen dependent without Scales.

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Right forgot about transmuter, so it is like 300 energy/s then. Still way above 98 energy/s.

But we have to assume that the current energy management isn’t problematic at all.
I just looked at the 36 SR run and it seems to be the case.

If it was barely enough then even a small decrease could make it unsustainable in the long SR run.
We cannot analyze it without looking at the videos.

Tried it briefly - similiar PB tooltip, more projectiles, less Spirits, less %cdr. Viable but I prefer the full set. Energy can be managed with Scales and approriate components/augments.

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Isn’t the tooltip for PB per blade? So a similar tooltip with two extra blades (6 vs 8) would be a 25% damage increase? Or has that changed? I’ve had in my head for years that it was per blade from something I read long ago but can no longer find, perhaps it’s changed.

But I know you tested it so it’s a moot point as far as performance goes.

I leveled PB from scratch a few times and didn’t notice that. In fact I suggested maxing PBs asap when leveling because it gets more energy efficient for damage you deal the more points you put into it. There’s probably not even a way in this engine to have Energy displayed for just one projectile instead of a cast.