[1.2.1.6] Need help with low-damage Battlemage build (DW Physical Cadence with Aetherscorched Cleavers)

I made a Physical Cadence DW Battlemage build using 2 Aetherscorched Cleavers and Krieg set. Damage looks good on paper but I played in Crucible and killing is surprisingly slow.

I couldn’t find any up-to-date guides and videos on this build. Feedback to improve the build is much needed.

Grimtools: Battlemage, Level 100 (GD 1.2.1.3) - Grim Dawn Build Calculator.
Video (died in Crucible ex): https://youtu.be/I3IXS1curG4

Не очень понимаю в таких сборках, но воля менгира я бы взял, не слишком много нужно, уровня 5-6 достаточно, по сути это запасная жизнь.

Read the description of how it works. You can’t use it while dual wielding.

On paper you have all the flat damage, but no RR and low OA, which is strange considering the amount of options for OA battlemage has. This is what I came up with I still don’t like Crit damage and leech being low but extra life, armour, Warcry being 30% dr and not 14% why whould you even press it with that much investment, should improve survivability, while extra phys res RR and cirt and OA boost should keep offence on the similar or higher level. Lost 2 points in cadence relentless prefix on axe can fix it, if you are down to farming it

Thanks for answering. Why does your tweaked build has less points in WPS? Oleron’s Blood for 15% WPS is removed as well. We don’t really need WPS for melee Cadence?

We need points elsewhere. As for the Oleron, I see seal of might as more valuable here because of extra armour and hp and vitality resistance. Physical cadence usually has troubles with overcaps of everything but pierce and bleeding so every bit here helps.

When I have time, I’ll test your changes to see if it works. Still, RR is not high enough, but that’s all we can get sadly.

я думал что оружие в двух руках считается как двуручное :blush:

you want wps on dual wield melee to fast charge cadence
less wps actually means less cadence

Does this justify 10 points for 10% markovian/zolhan’s activation chance? Okay we can drop in theory components on weapons in favour of double oleron’s but armour and vitality overcap will suffer, and OP has already problems with survivability.

400 armour wont be a deal breaker, and res overcap can be fixed

you also don’t need 10 points into them, just 5? more in zolhan for 100%
whether or not 95 vs100 is worth it for max fast charging i can’t say, but getting olerons should def be worth

on the point for point tweaks i’d also shift some from inner focus to overload, at a point you get same oa gains but gain aether res on top; now allowing you to shift vit res augs too
*this is ofc assuming using the same ring still for RR and not the fancy green to fix res even more

Thanks for your inputs, guys. But sadly enough, this Cadence build really sucks in terms of damage, EVEN when I trigger god-mode “Mirror of Erecteos” to get +700% Physical damage.

I followed Arctic’s build, sacrificing massive flat Physical for OA, +30% crit damage and more RR, but I tweaked it to squeeze a bit more damage in there.

But no, even with massive OA, 43% crit damage, and ~90% Physical RR, it performed far worse than any build I’ve ever made. Even my ranged-Cadence Tactician performs far better, despite a lack of melee AOE.

If you guys have any other ideas to utilize this “Aetherscorched Cleaver” effectively (especially in terms of damage), I’m open. Seems that it’s not a joke when people say Battlemage is weak.

try warborn instead? on that specific setup there is actually very little benefit on krieg besides +1 arcanist on phys :thinking:
the way flats work “everything” there is still getting checked against armour anyway, and Arcanist side is barely even being utilized on top because Soldier stretches it so thin, still maxing out WC etc despite not being able to fully use it, with Krieg wrath on top for same/flat RR

none from me, i always looked at it with the notion it would be a levelling item or “meme”/gimmick build (i treat most items with Mirror mods as if intended for gimmicks)
It’s funny because all it really has is speed. Cadence cleaver gives base flat phys on similar level, while boosting every cadence hit with half the % dmg vs the mirror mod only active for 6 secs every 18secs/30% of the time. Really making it seems like the “boon” is +2 oleron and +13% speed, and not the main arcanist support/battlemage nudge(mirror/aether conversion)

Well, I guess I should give up on this “Aetherscorched Cleaver” then. It specifically supports Battlemage, only to end up being so bad. Not even the “+700% Phys” gimmick for 6 sec can justify it. ALSO, I watched this Youtube vid, if you try to invest on CD, instead of damage, this actually makes you invincible, but damage sucks even more than mine and Arctic’s build.

So yeah, besides Spellscourge and Phyiscal AAR, nothing more is interesting about Battlemage combo. I guess bye-bye, then. Even Tactician doesn’t suck this bad, from what I’ve seen.

BTW, I also checked. Besides Cadence, this “Aetherscorched Cleaver” doesn’t really complement any other skills from both Soldier and Arcanist.

If I try to spec in Blade Arc and Force Wave, it’s still inferior to many other Physical items. Aether skills from Arcanist can be converted. But there no Physical gears that support Arcanist skills, EXCEPT Spellscourge Set and Inaskor, which also don’t really go well with this axe.

So yeah, a big loss for Battlemage.

i can’t say what the intent for the axe specifically is/was, nor of “a” good build is done with it for phys Bama specifically, you’d have to ask the “toxic” gang if they came up with anything useful/decent.
For spellscourge i’m not surprised either, again the mods really not truly complimenting phys that much because in the end just regular flat and speed. For BA you’d probably want a BA weap, or something juicier/with more uptime than mirror buff. For Inashkor i can’t even see where we’d go with this Aethercleaver, caster offhand for weapon attacker often seems scuffed, so if leaning actual caster, would want an actual caster weapon like decree or bero or something with modifier i guess.

Unsure how fitting it truly is, but, since PTR is currently going,Public Test Discussion - Crate Entertainment Forum , it’s a prime time to suggest buff/nerfs/tweaks to things, including items and MIs, moreso if they seem underwhelming of little use or a good idea with it doesn’t work on practice (like high sheet stats but terrible play performance)

Yeah, I guess I should do this, maybe after I test a couple more options for Battlemage (if any). I’ll probably make a comprehensive post about Battlemage’s current weaknesses.

Thanks for your input, BTW. Because before suggesting any buff/nerf, I gotta ask experienced people around to see I’m doing anything wrong with things I test, otherwise I may get called “noob” for misguided suggestions, lol.

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