Looks really good. The no Circuit breaker version.
might be worth to mention, these days you can also just slot Mark of Dreeg for cheap flat RR, since the build isn’t really utilizing the biting blades component nor its granted skill (spam ABB scales on attack speed), there’s basically no-low dmg loss impact
might be worth to mention, these days you can also just slot Mark of Dreeg for cheap flat RR, since the build isn’t really utilizing the biting blades component nor its granted skill (spam ABB scales on attack speed), there’s basically no-low dmg loss impact
I figured the flat acid was way better, but maybe. Don’t really know. Would have to take your word on it.
What is wrong with you? It was not needed or wanted in this build.
Dunno, maybe posting a million “best in game” builds and then pulling something like this just rubs me the wrong way.
I honestly guessed at what you were trying say.
How did you guess MI from “the weapon has casting speed”? It is your build that’s referenced here. You chose the weapon they’re talking about. It is in the title of this post. Amazing.
8-13 flat reduced by tdm and -12% wd scaling so you’re looking at losing 1k dmg per shot after spirit/acid bonuses
Mark of dreeg gives you flat poison, which wont stack per hit sure, but also gives you an automatic dmg proc to assist. Should probably weigh out that 1k dmg per shot even before 15 RR consideration get added in
*note i’m not saying to not take flat RR in devos, since those are higher amounts/those devos also offer other stats useful for acid ABB Witchhunter, be it lifesteal/speed/bonus dmg etc stats. Just that Mark of Dreeg does offer the potential for different/“greedier” devo routes that then doesn’t include flat RR because comp covers it.
Alternatively you also have Silvercore bolts even if it’s less flat it’s more %dmg and racism and OA; but then dmg gain likewise with biting blades will be overall higher with the flat RR devos
if you’re interested in “napkin math”/why people make such a big deal out of stacking RR tqFan gave us this handy tool 🧮 Critical Hit / Resistance Calculators - DPS multipliers
i like to set test examples at 1 res(i don’t remember if it bugged at 0 res) and then up to 86? res for the acid resistant nemesis values. Then one can see the estimated dps gain range of an extra 15-24-27 RR on top of current, for both the min applicable enemies and the hard targets
*for me it shows 8-15% dps gain on 1-86res enemy with just +15 flat RR added to current, 27 flat(manticore devo) would be 14-26% gains as example
+25% paper math dps vs something like Zantarin or humans isn’t exactly peanuts
Dunno, maybe posting a million “best in game” builds and then pulling something like this just rubs me the wrong way.
Best in Game means Best of that specific class. Not my idea, got that from here. Many people here have Best in Game builds. Six people are stickied. No clue why you would be upset.
How did you guess MI
I quickly assumed you were talking about an affix. I probably will not research every vague comment, but I will try not to assume when it comes to you in the future.
EDIT: Forgot to add. I was working on a two-hand MI build when reading your comment. So my bad.
8-13 flat reduced by tdm and -12% wd scaling so you’re looking at losing 1k dmg per shot after spirit/acid bonuses
Mark of dreeg gives you flat poison, which wont stack per hit sure, but also gives you an automatic dmg proc to assist. Should probably weigh out that 1k dmg per shot even before 15 RR consideration get added in
*note i’m not saying to not take flat RR in devos, since those are higher amounts/those devos also offer other stats useful for acid ABB Witchhunter, be it lifesteal/speed/bonus dmg etc stats. Just that Mark of Dreeg does offer the potential for different/“greedier” devo routes that then doesn’t include flat RR because comp covers it.
Alternatively you also have Silvercore bolts even if it’s less flat it’s more %dmg and racism and OA; but then dmg gain likewise with biting blades will be overall higher with the flat RR devosif you’re interested in “napkin math”/why people make such a big deal out of stacking RR tqFan gave us this handy tool
Critical Hit / Resistance Calculators - DPS multipliers
i like to set test examples at 1 res(i don’t remember if it bugged at 0 res) and then up to 86? res for the acid resistant nemesis values. Then one can see the estimated dps gain range of an extra 15-24-27 RR on top of current, for both the min applicable enemies and the hard targets*for me it shows 8-15% dps gain on 1-86res enemy with just +15 flat RR added to current, 27 flat(manticore devo) would be 14-26% gains as example
Awesome! I’ll swap Mark of Dreeg next time I fire up the build. Thanks!
Six people are stickied.
And you only read the title and made assumptions. That checks out, yeah.
when reading your comment
That wasn’t my comment. I am not offended you misunderstood me, I am baffled by the excuses you keep making.
Many people here have Best in Game builds. Six people are stickied.
If you mean the “Top 20” builds, then those are done by a very experienced group of players, who basically do nothing but test builds for this game. They’ve, I suppose, earned to be stickied from all their work. They use specific metrics to measure how the build performs. Very simply put: The faster it clear SR30-31, the better it is. You can see times as fast as 3 minutes. Though I doubt anyone but those said build testers could replicate those numbers consistently.
So, in short, they’re the best builds using those metrics. Not necessarily the best by everyone’s definition.
simply put: The faster it clear SR30-31, the better it is
that’s really not all there is to it, far from (otherwise there’d be some real speedsters on there)
they’re the best builds using those metrics. Not necessarily the best by everyone’s definition.
it is however that simple indeed, and that’s the caveat, by their stated metrics. (but those can also be metrics that can make somewhat sense/be compared vs other “feel” ones)
one of the big forum contentions have been Automator’s misunderstanding of SR timer and function, so comparing time remained isnt’ really uniform metric in the same sense as it’s not there to measure time elapses/clear speed or build reward. So 5 different builds having x same minutes on the clock doesn’t mean they share anything in common, tankiness/survival, dps, clear speed/ease of clear or fight struggle etc, and much more abitrary metric then.
*that’s not to say clear speed/“time to clear” is uniformity-wise that much better, and probably also why some of the “top20/toxic gang” have been trying to move away from having it be the applied “be all end all” balancing or comparison metric used
(banana even been very vocal this ptr to not put too much emphasis on a single round’s performance video time)
If you mean the “Top 20” builds, then those are done by a very experienced group of players, who basically do nothing but test builds for this game. They’ve, I suppose, earned to be stickied from all their work. They use specific metrics to measure how the build performs. Very simply put: The faster it clear SR30-31, the better it is. You can see times as fast as 3 minutes. Though I doubt anyone but those said build testers could replicate those numbers consistently.
So, in short, they’re the best builds using those metrics. Not necessarily the best by everyone’s definition.
Yeah, Best in Game is best automatically considered someones opinion based on how they play and what they like to do. I tested some of theirs as they probably tested some of mine. It’s a happy family.
Finally got some sleep so I should be more coherent. Family stuff, but that’s another story ![]()
I had a chance to do some SR testing.
Overall i would be thinking to go something like this (without double rares):
Witch Hunter, Level 100 (GD 1.2.1.6) - Grim Dawn Build Calculator
Not sure if Eye of the Guardian and the adcth on ABB are enough for sustain, though.
The original devotions turned out to be the best in DPS and survivability. I have tried similar devotions to these in the past. It is always good to see what I may have missed. Thanks for the interest, to everyone.
might be worth to mention, these days you can also just slot Mark of Dreeg for cheap flat RR, since the build isn’t really utilizing the biting blades component nor its granted skill (spam ABB scales on attack speed), there’s basically no-low dmg loss impact
Tried it and honestly I could not tell a difference in a SR. My gut still says the flat with % is better, but I will default to your expertise as you have probably tested in a much better environment.
Just got working a really crazy build I tried for years. I hope to finish and share it soon. Thanks for the input!
I know it’s more complicated, that’s why I said very simply put. I don’t mean to imply the overall process is easy.