Instruction: If a field on the right is blank, it reads the value from the left
so that you donāt have to input all numbers when not all resistances reductions are changing.
I recommend checking out the sample screenshot below the calculator.
Example:
The following data may not be accurate as it works as described in gameās manual and does not match in-game values precisely.
Use the Critical Hit Calculator above instead
Critical Hit Chance table
The most readable PTH formula I could obtain is
should be equivalent to the official formula below, parsing that with eyes requires galaxy brain though
PTH= ((((Attackerās OA / ((Defenderās DA / 3.5) + Attackerās OA)) * 300) * 0.3) + (((((Attackerās OA * 3.25) + 10000) ā (Defenderās DA * 3.25)) / 100) * 0.7)) ā 50
See it in Wolfram Alpha
Chance to critically hit is as follows (for PTH ā„ 89):
because:
- 1, 2, ā¦, 89 rolls arenāt crits
- 90, 91, ā¦, PTH are crits
- possibible results are 1 - 100 for PTH < 100 and 1 - PTH for PTH ā„ 100
- if PTH ā„ 100 there are no misses; if PTH < 100, then PTH + 1, ā¦, 100 are misses
.
DPS multiplier table (doesnāt include Critical Damage stat, see examples)
- T is a PTH Threshold that separates different Tiers of Critical Hits
- 0.1 is a 10% bonus damage we get cumulatively with each Tier
.
Example 1
Letās calculate a real DPS multiplier using these tables.
Suppose OA= 3400, DA=2200, CHD=90%.
From the table we read
- CHC = 27.6%
- DPS multiplier = 1.05
The true DPS multiplier including CHD is
1.05 + 27.6% * 90% =
1.05 + 0.276 * 0.9 =
1.2984 ā
1.3
a.k.a. 30% more dmg on average in comparison to normal hit
or 1.3 / 0.9 ā 44% more dmg on average than if our OA was the same as enemyās DA (2200)
btw standard multiplier when OA=DA is 0.9 not 1 because we miss 10% of the time then
.
Example 2
How much % relative DPS increase raising OA by 200 is going to give me (see the previous example)?
We calculate DPS multiplier for 3600 OA = 1.06 + 30.5% * 90% = 1.3345
(using new multiplier and CHC)
Letās divide new multiplier by old multiplier:
1.3345 / 1.2984 ā 1.028
Answer: raising OA by 200 increases our DPS by around 2.8%
(assuming we have 3400 OA at first and hit 2200 DA enemy)