**Instruction:** If a field on the right is blank, it reads the value from the left

so that you don’t have to input all numbers when not all resistances reductions are changing.

The following data may not be accurate as it works as described in game’s manual and does not match in-game values precisely.

Use the Critical Hit Calculator above instead

Critical Hit Chance table

The most readable PTH formula I could obtain is

should be equivalent to the official formula below, parsing that with eyes requires galaxy brain though

**PTH= ((((Attacker’s OA / ((Defender’s DA / 3.5) + Attacker’s OA)) * 300) * 0.3) + (((((Attacker’s OA * 3.25) + 10000) – (Defender’s DA * 3.25)) / 100) * 0.7)) – 50**

See it in Wolfram Alpha

Chance to critically hit is as follows (for PTH ≥ 89):

because:

- 1, 2, …, 89 rolls aren’t crits
- 90, 91, …, PTH are crits
- possibible results are 1 - 100 for PTH < 100 and 1 - PTH for PTH ≥ 100
- if PTH ≥ 100 there are no misses; if PTH < 100, then PTH + 1, …, 100 are misses

.

DPS multiplier table (doesn’t include Critical Damage stat, see examples)

- T is a PTH Threshold that separates different Tiers of Critical Hits
- 0.1 is a 10% bonus damage we get cumulatively with each Tier

.

Example 1

Let’s calculate a real DPS multiplier using these tables.

Suppose OA= 3400, DA=2200, CHD=90%.

From the table we read

- CHC = 27.6%
- DPS multiplier = 1.05

The true DPS multiplier including CHD is

1.05 + 27.6% * 90% =

1.05 + 0.276 * 0.9 =

1.2984 ≈

**1.3**

a.k.a. **30%** more dmg on average in comparison to normal hit

or 1.3 / 0.9 ≈ **44%** more dmg on average than if our OA was the same as enemy’s DA (2200)

btw standard multiplier when OA=DA is 0.9 not 1 because we miss 10% of the time then

.

Example 2

How much % relative DPS increase raising OA by 200 is going to give me (see the previous example)?

We calculate DPS multiplier for 3600 OA = 1.06 + 30.5% * 90% = **1.3345**

(using new multiplier and CHC)

Let’s divide new multiplier by old multiplier:

1.3345 / 1.2984 ≈ 1.028

Answer: raising OA by 200 increases our DPS by around **2.8%**

(assuming we have 3400 OA at first and hit 2200 DA enemy)