Yes. If normal hit is 100% then it tells you whatās your average hit.
For example if OA = DA then your average is 90% (with 0% Critical Hit Damage) because you miss 10% of the time (and almost never crit, only 1% chance then).
Yes. If normal hit is 100% then it tells you whatās your average hit.
For example if OA = DA then your average is 90% (with 0% Critical Hit Damage) because you miss 10% of the time (and almost never crit, only 1% chance then).
I know the math
Can add link to this thread and the calculator in my game mechanic guide?
I know just wanted to better tell with example what I mean by this average hit.
Did you figure it out? I see you modified the post. Unfortunately Iām not really knowledgeable about JS. I glanced at it but I didnāt see anything obvious that stood out to me as the issue.
Yes, thank you that youāve had a look.
I needed to add external script
https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js
in pen settings. The pen I modified also has it.
Ok, finished. I tried to scale it down but didnāt succeed.
@malawiglenn Ready to be copied anywhere, but itās kinda big.
Iām likely missing something obvious, but the normal hit chance goes down with lower DA, is that right?
Yes because if enemy DA gets lower, you can start to crit and you then see % for crit chances with values greater than 0
Ah ok, so normal hits are turning into crits and so dropping, I was viewing it as normal hits would just hit 100% with crit on top. All clear now thanks.
The following equations should hold true in this calculator. Maybe little difference due to rounding.
Critical Hit Chance + Miss Chance + Normal Hit Chance = 100%
[110% + Critical Hit Damage% Chance] + ā¦ + [150% + Critical Hit Damage% Chance] = Critical Hit Chance
Average Damage = Normal Hit Chance * 100% + [110% + Critical Hit Damage% Chance] * (110% + Critical Hit Damage%) + ā¦ + [150% + Critical Hit Damage% Chance] * (150% + Critical Hit Damage%)
@Captain_WARLORD
Imo thereās a mismatch between the official guide and the in-game values. But Iāll update the calculator so that it matches the in-game values so that thereās no confusion.
[edit] Calculator updated. I tested it for dummies and it matches (see screenshots). Formulas used
v.pth = Math.max((v.oa - v.da)(0.02275 + 140/(7v.oa + 2*v.da)) + 90, 60)
v.chc = Math.max((v.pth - 90) / Math.max(v.pth,100),0)or for PTH >= 100 just:
CHC = 1 - 90/PTH
The first one for PTH is straight from the guide as before but simplified (and then check with Wolfram Alpha). However I donāt round it to Integer now
The second one for CHC I changed to be more in-line with programming/in-game values than with Official Guide.
Dummy with 2060 DA
Maybe he had higher level than 100?
The DA you have is for 100 lev Mogdrogen
btw. crit formula is quite simple for usual case just
1 - 90/PTH
Itās just that the PTH has very long and complicated formula
If thatās not the case then I donāt really now. The math is not that complicated that you could have good answers for dummies and bad for other enemies. Or in other words Math is simple enough that good values for dummies project good values for enemies. Well at least thatās what I think.
What is your concern now. Iām asking to know what to focus on.
The things I thought about so far are what DA should Mogdrogen have for my calculator to be correct.
And I got like the range 3030 DA - 3033 DA (itās 103 - 106 lower)
And 3033 DA is exactly the DA Mogdrogen has on 108 level. So for example if Mogdrogenās stats didnāt scaled passed 108 it would fit perfectly.
The other thing I thought about is two sources of ~70-80 Reduced DA you have in your buillts.
But I donāt know how to link it with the issue. The Crit Chance changes dynamically so it shouldnāt matter after the fight anyway.
And again, the calculator is so accurate for dummies that itās weird to be incorrect for Mogdrogen.
Another thing you could to to help me is to test Dummy with your Character and check whether the calculator is correct in this case.
Was it like more than 5 seconds because the procs last that long. Also if you test it you can check Crit Chance
And also your rings give you 8% OA for 10 seconds after killing ads.
Maybe it somehow has an influence
But it should be reflected in OA anyway so dunno.
Itās ok. By collaborating with others I always improve myself/stuff I do.
Here we changed the calculator together to match in-game values.
Added Resistance Calculator to OP.
Iāve just noticed that the Resistance Reduction calculator was not displayed properly on Chrome / Opera but only on Firefox which I use How it looked on these browsers:
How it looks now and itās supposed to look:
(ideally these calculators also shouldnāt have scrollbars but itās not a big deal)
Hereās also Viper tutorial from the OP - calculating effect of Viper in a sample situation: