[1.2.1.6] Ulzuin's Pets - Hybrid Pet Canister Bomber - Endgame & Beginner SR30 [vid]

This is Hybrid Pet build for playing Canister Bomb with Hellhound and Stormraven pets. Damage type is fire for both player and pets. The player shoots its regular weapon attack whenever canister bomb is on cooldown, easy for piloting and all extra damage needed is done by the pets, so no need to bother adding firestrike or other ‘bombs’.
The endgame version of the build will wear the full Ulzuin legendary set. For beginners I also made a budget variant that requires only the Bysmiel and Malmouth factions at revered status in addition to more easy drops. In the budget version the raven will not be converted to fire, this will work fine up to at least SR26.

GAMEPLAY

For this build I maintained the following criteria:

-Gameplay should be similar to a normal (canister bomb) build with ‘player-scaling pets’ because pets die very rarely.
-Button count is low, I try to keep it around the same button count as top20 builds with 8 or more ‘easiness’ score.
-Leveling is very straightforward, build is ‘online’ very early, no conversions or rare items needed.
-Useful items will be in the loot pool at all experience levels, can be played SSF or beginner without stash.
-Green items are only single rare.

PERFORMANCE

Performance for endgame build is SR30 in ~5-9 minutes, depending on player skill, lucky chunks etc. In my opinion it is very good for ‘hybrid pet standards’, especially if you also have to maintain all criteria I mentioned under gameplay. The main goal was to surpass the advertised minimum Ultimate Ascendant campaign difficulty (SR24) without compromising the gameplay.

VIDEO

Note: this is a gameplay demonstration video, not a speedrun.

ENDGAME BUILD

BUDGET BUILD

MECHANICS

The TLDR of the guides is:

-Invest a lot in aura skills (storm spirit, flame touched etc) this is generally good advice for hybrid pet builds
-At level 1 invest in the pets first, shortly use component skills and then let hero catch up. Changing to a hybrid pet build midgame can be very difficult, so this way you grow into it naturally.
-Since Canister Bomb is AOE focus the hellhound more on single target damage, no infernal breath.

GUIDES

Leveling Guide for Elemental Hybrid Pet Occultist

Early Skill point Investment

Elemental occultist is one of the easiest hybrid pet concepts to level because you can use elemental damage on both yourself and your pets from the very start and this never needs to change. The amount of usable items in the game will be huge. Very early in the game (~1-25) I recommend to invest most skill points into your pets, at this stage it is very easy for the player to keep up with relevant damage using component skills. If you first develop the player skills, you will likely get a good player build mid game, but make it hard to switch into the ‘hybrid pet mentality’ and gear requirements at that stage.

For a good start I like to aim for something like this: raven 8/16, storm spirit 12/12, hellhound 8/16, ember claw 4/12

The strong early focus on storm spirit will enforce the hybrid playstyle. When your pets are roughly at this strength you can start building the attribute bar of your 2nd class to prepare for your main attack skill to take over from component skills.

Midgame Considerations

When you get to higher levels things can get difficult if your pets start dying too often. It is important when playing a hybrid pet build that your pets don’t become a burden otherwise you might as well lose them. For pets +%Health should be considered an uptime stat, it is not what makes them permanent or self-sufficient. For permanence you need resistance and health regen. Regen will be done by blood of dreeg mostly, but for resistance it is good to be aware of the following innate resistances:

Hellhound 75% poison, 22% pierce, 15% aether, 30% chaos
Raven 0% poison, 0% pierce, 25% aether, 25% chaos

For practical purposes you can consider all other resistances at 0% because you can’t raise the hellhound’s 0% cold resistance without increasing its 500% fire resistance as well. So you only need to remember these. The raven will not be aggroed so stays mostly alive as long as the hellhound is alive but you need aspect of the guardian to protect it from poison AOE. Since you get elemental from storm spirit your real weakness will be bleeding and vitality. These resistances will drop on common green items ending with …caged souls and …of the untamed, but since it can be annoying to have to lose/move them when upgrading armor pieces I recommend to use devotion as much as possible to cover resistance requirements.

Leveling Options

At this point I should mention a few things about relics and how they affect your leveling. The development path for Mogdrogen’s Ardor is HysteriaSavageBysmiel’s dominationMogdrogen’s ardor. Hysteria blueprint is for sale in Homestead and Savage in Malmouth the steelcap district. The higher level blueprints need to be found.

Hysteria and Savage will add another pet button which can complicate piloting. It is wise to check the innate resistances on these pets if you want to use them: Crab Spirit, Stormhound. You have to decide for yourself if you want this, very early in the game you can also use another generic relic instead of hysteria. There are basically 4 options to choose from when you get to forging Savage:

OPTION 1: Forge a second hysteria to produce Ancestor, Ancestor looks more shaman themed, but the +100% elemental damage bonus benefits occultists much more before conversions. You can basically use this relic until the endgame if a level 90 relic is just too much work to bother. You can leverage the vitality resistance on ancestor to get more chaos/aether resist in another slot. In order to get enough skill points later in the game I recommend grabbing the L75 and/or L94 Fettan Masks in Elite and/or Ultimate respectively.

OPTION 2: Loose the Raven and level with Hellhound and Stormhound, Another good option, but can be harder to ‘stabilize’ in endgame because the Stormhound will die more often on average than the bird. On the plus side it saves a lot of skillpoints.

OPTION 3: Loose the Hellhound and level with Raven and Stormhound, Can work decent on a build that focuses on lightning damage, but is even harder to pull off than option 2. You need more pet chaos resistance and the Stormhound has very poor aggro, so you want your character to be tanky.

OPTION 4: Level with 3 pet(button)s. If you have very good resistance on your pets they may die rarely enough that this is doable without disrupting your gameplay. There is a risk that your gameplay gets dragged down by too much ‘pet management’, if that happens I recommend loosing a pet.

The option you choose here will impact which damage type is most prevalent in your build and can impact what makes the most optimal devotion setup. I will expand on this topic in my next guide, which will serve as a followup on this one but can also be read seperately.

Devotion Guide for Elemental Hybrid Pet Occultist

Balance between player and pets

The devotion system plays an important role in making sure your pets don’t fall too far behind in stats to keep the build a proper hybrid. Generally speaking in the final build you can have 1x tier 3 and 1x tier 2 -rr player damage constellations in addition to Rhowan’s Crown. You can also add a special player damage devotion to that like kraken or hydra, but after those you want to fill out most of the rest of your plan with constellations that also have pet bonuses to make sure your pets don’t fall too far behind the player.

Early investment

On most elemental hybrids I end up with getting chaos ascendany (pink) from higher tier devotions, meaning some chaos constellation has to be build up and broken down later. For this reason I like to start with Fiend because it is the best candidate. Buffing the hellhound is great for ranged builds and it also boosts your own rifle/fireblast damage. After Fiend I take Raven and Wolverine to unlock Rhowan’s crown. Wolverine may also end up broken down later but having all those resists covered is very convenient with gear swapping.

If you want to use lightning weapons or happen to like ice spikes for leveling then a good alternative is
Tsunami, Raven, Nighttalon => Rhowan’s Crown, put 2 points in Wolverine for the vitality resist and get bleeding resist from gear.

Midgame Considerations

After you reach the inevitable Rhowan’s Crown Constellation you can use Stag and/or Panther to unlock most strong tier 2 constellations. I will highlight some and for what you should use them on a hybrid pet build:

Staff of Rattosh: best tier 2 devotion for hybrid pet offensive stats.
Behemoth: best tier 2 devotion for hybrid pet defensive stats.
Typhos the Jailor: good alternative for staff of rattosh when following different path, sometimes you can take both.
Ulo: lots of rare pet resists and CC resists.
Solael’s, Widow and Murmur: when a hybrid pet build has a strong focus on one element, these are a must.
Kraken: while not having pet bonuses, often too good on 2h builds to skip.
Hydra: while not having pet bonuses, often too good on ranged builds to skip.
Chariot of the death: fix for low OA and lack of CC resist, alternative for hydra on non-ranged.
Harvestman scythe: fix for energy issues and flimsy class combinations.
Alladrah’s Phoenix: Hybrid pet builds often struggle for skillpoints so you can use this as a cheap alternative for skills like inquisitor seal. You can also turn your hellhound in a fire retal tank, great meme!

Late Game considerations

Many of the above constellations invest a lot in blue, green and pink, therefore Eye of Korvaak for Fire and Ultos for Lightning are well positioned to be the Tier 3 devotion of a hybrid pet setup. This is why I didn’t recommend to start the game with Shepherd’s crook, this easily gets you overinvested in purple, but it is a fine choice if it is in the final build. Elemental Sage, Attak Seru or Leviathan can be used in some elemental hybrid pet setups, but are harder to get right.

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Not quite sure about the usefulness of pets in this case, Ulzuin’s Set is one of the strongest sets in the game, it has great stats,15% physical resistance, decent armor and a lot of HP regeneration, Canister Bomb is a super safe skill that deals solid damage, everything is being held by the set while the pets are more decorative.

They do grant auras tho, Storm Spirit grants 10 flat fire damage and 140% Fire damage and the Hellfire ~35 Flat Fire + DA + 140% Fire damage, but this is roughly a 10%-11% total damage increase from pets, because you sink so many skill points into pets you cannot even afford Possession for Damage Absorption and Disruption resist, you also have to sacrifice Vindictive Flame total speed and HP regeneration which tanks your survivability.

The Ulzuin’s set is not a hybrid pet set, and you have to use pure Pet items to grant your pets some resistances, but by doing that your damage is being reduced, instead of pet items you could have items that empower you, something like Mythical Wyrmscale Footguards for more damage, survivability and CC resistance, or maybe a Mythical Gauntlets of Ignaffar and a Kymon’s Badge in order to implement Grenado into the build. You can buy a triple rare Kymon’s Badge from the grove and it will have like +250% fire damage, or even a rare one and it might reach +200% damage.

I am a supporter for Hybrid builds, GD has lots of excellent hybrid items like Chosen Visage, Mythical Dracarris and many others, but it feels like the Ulzuin’s is not the one.

Well pretty much any non-pet purple set will be stronger as a non-pet build,

but the question I asked before making this build was not ‘what is the strongest Ulzuin or canister bomb build?’, it was, ‘what is the strongest canister bomb build with pets?’ (including at least one tanking pet)

So why play canister bomb with pets if it is weaker?

Well it is about gameplay, you suggest supplementing damage with grenado but if I supplement with pets, it will be more automated and less button mashing.

Also a during leveling the hellhound will constantly work as a melee tank with taunt this makes a ranged build very comfortable to play (no bosses constantly running in your face making you wonder why am I not using a melee weapon?). Obviously this does not ‘tank your survivability’, since the hellhound causes you to get hit much less.

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