[1.2.1.6] Updated BWC spam Shieldbreaker | No greens needed! | Comfy SR32+ | Can kill celestials

Do you want to obscure your screen with plethora of fire effects? How about being in mercy of tens of passive procs? Does stacking multiple burning areas on top of each other to make them burn faster sound interesting and stupid? Oh, do I have a build for you!!

Introducing: Infernal Knight BWC spammer Shieldbreaker!!! (now updated!)

paras auu

This is my absolutely favorite build and it was a pure joy to theorize, play and optimize.
BWC spam builds have always worked, but the latest patch (1.2.1.6) buffed the the skill heavily, making this able to farm SR32 really comfortably and climb way higher (and do celestials) with bit of potions and kiting. I haven’t tested The Crucible, but I don’t see a reason why this wouldn’t work there.



testi3

Generally, the idea is to hold down the button assigned for BWC while having maximum cast speed. You throw bottles really fast and the flame ticks damage at double speed as well. Other skills are basically non-intrusive defensive utility, RR and some burst procs in form of Meteors for example.

The build I’ll showcase here (and do all the content with) has only purple gear, meaning you don’t have to farm greens with good affixes! There’s a good chance you already have multiple pieces laying around, so give it a go!

:fire: :cocktail: :fire: GRIM TOOLS LINK :fire: :cocktail: :fire:


I’ll go into details in drop boxes below (lots of neat info and alternative choices!)

Gear

Core:

The build revolves around this, as it supports BWC amazingly. Its also the reason why Judgment is an option to replace Flashbang.


Reworked to support pure fire BWC this patch (1.2.1.6), previously it mixed in vitality, making a generic “all skill boost” amulet better. Currently, nothing works better than this.


-8% fire resistance isn’t that much, but it’s still RR without a better alternative.


You need this to cap Demon Fire. The stats aren’t the greatest, but capping a core skill in a build like this is important.


Great stats, free skill points and crafted, so you can add a blacksmith bonus into the mix (I chose aether resistance, it’s a safe choice, but whatever works for you). Versatile!



Great options (with choices):

I previously swore by Ugdenbog Flamestrife, as it has more flat fire boost than Herald. However, Herald was buffed, making the difference smaller (plus increased BWC duration as well as Meteor proc are great). Flamestrife with great rolls may still be better though.


Excellent for BWC spam playstyle. Chaos damage conversion isn’t needed anymore though, as Blightlord’s Vector covers it nowadays, so technically Compelled Wraith may be better with great rolls. However, Atonement is otherwise perfect, so I’d just stick with it.


Like Blightlord’s Vector, it was remade to support pure fire BWC. It’s a good, safe crafted piece. Slathsarr’s Crest with good rolls can be better, as it has more flat fire boost and comfortable casting speed stat.


Casting speed as well as reduced skill energy cost are too good to pass by. Meteor procs are nice as well. Korvaak’s Deception has OA, which is always great, but you’re sacrificing other as important stats for damage if you choose to go for it. Especially with Flashbang, you are gonna have bad mana issues too.
Both can roll with Temper & Agonizing Flames bonus, free skill point for two core skills!



Good options (with potentially better alternatives):

OA, physical resistance and free skill points. The better option of two legendary fire pants imo. Grava’Thul’s Leggins is better though if you have a decent pair stashed.


Solid defensive option with a skill I don’t use. Mythical Wyrmscale Footguards are offensively way better, but you’ll have to fix your resistances. If you go with green pieces and work around the lost defences, Wyrmscale wins.


Skills

Active skills:

  • Blackwater Cocktail
    Deals minor fire chip damage and inflicts burn in intervals in a 7m area. Area lasts for 7,5 seconds. Areas can stack on top of each other and cast speed affects fire damage tick speed.
    Reduces targets’ OA by 250, damage by 25% and resistances by 35.

The main star of the show! Also the reason why cast speed is the most important stat for this build, as it affects both throwing speed, as well as doubles the fire ticks (twice each second).
The secondary effects are also amazing, making you able to not care about other sources of OA and damage reduction, while also allowing you to skip Rhowan’s Crown devotion completely.


  • Flashbang
    Reduces targets’ DA by 280 in a large area.
    Also inflicts fumble, impaired aim, slow and confusion.

Using Flashbang doesn’t interrupt BWC, so feel free to spam this as much as needed (and your mana allows). Uptiming DA shred is extremely important for a low OA build like this.
For those unaware, fumble and impaired aim makes the target miss % of their melee / ranged attacks, respectively (with this build, 34% on both at cap). Nothing resists them, making both extremely powerful and useful.

Alternative Choice: Judgment
  • Judgment
    Deals decent damage, inflicts burn, reduces targets’ DA by 254 and pulls them closer in a large area around you.
    Has a noticeable cooldown.

While Flashbang is the more consistent, defensive option for DA shred, The Infernal Champion set makes this an offensive alternative.
I played with Judgment a lot, only recently switching to Flashbang. The build doesn’t have much cooldown reduction and even if you can fully uptime the DA shred, it’s annoying against multiple enemies when some of them are just out of the reach. The damage is there, but it’s not THAT much, as only the set bonus supports it.
However, if you are able to facetank bosses comfortably without Flashbang’s defensive effects, Judgment is better in that situation!


  • Thermite Mine & Summon Guardian of Empyrion
    Approximately -30% fire resistance reduction on both skills.

I’ll lump these together, as their function is the same. RR is important and both of these are good skills for it!


  • Ascension
    Improves your offensive and defensive stats greatly for 10 seconds.
    Has around 50% uptime.

Great, important skill, but I don’t like to put more than one point in its nodes without more cooldown reduction. It’s good, non-interrupting skill with minimal investation that can be used on cooldown. I only save it in SR boss rooms for the beginning of each boss, or in case I know Moosilauke is coming (it’s the only source of freeze resistance in this build).


  • Vire’s Might & Blazing Charge
    Dashes.

Mobility is always good. Vire’s Might is given, but Blazing Charge can be whatever you want. I personally enjoy it as I play with a controller, making Vire’s Might a dash that goes through enemies while Blazing Charge is one that stops on top of them.



Passive skills:

  • Vindictive Flame
    Increases total speed (both movement and cast), health regen and grants other stuff you don’t care about (lol).

The most important passive, yet not necessarily one to max. With points in Vindictive Flame, you can adjust your cast speed easily. If you’re overcapped, lower the points and put them in something else. Everything else (aside health regen) is useless in this build.


  • Flame Touched
    Increases OA, DA and fire damage.

Max both nodes, OA and DA are that important. It’s also an aura, so it’s great in multiplayer too!


  • Blast Shield
    Grants you a decent shield and makes you generally tankier for 4 seconds if you drop below 60% health.
    Has 50% uptime.

It’s a great defensive proc, as your health’s gonna fluctuate a lot in this build. 10 points is an alright soft cap to stop at if you can’t afford more, due to maximum resistances not increasing before overcapping (at 14 points).


  • Presence of Virtue
    Grants OA, energy regen, health and health regen

Both the main node and Haven are extremely good, as the stats they grants are really important. Max them. Rebuke is pretty useless, but I put 1 point in it just in case I need some reflected damage and life reduction.


  • Resilience
    Makes you way tankier for 5 seconds when you drop below 66% health.
    Has less than 50% uptime.

Has the same purpose as Blast Shield: a defensive layer when your health drops. 6 points is a decent soft cap to stop at if you can’t afford more.


  • Divine Mandate
    Increases fire damage and crit damage and grants slow resistance.
    Exclusive skill.

Demolitionist doesn’t have its own exclusive skill, so Divine Mandate is the only realistic choice. Sadly, this isn’t a crit build, so that aspect is pretty wasted, even if fire damage and slow resistance is good. I’d cap it, but probably not overcap.


Devotions

Active skill procs:

  • Dryad
    Dryad’s Blessing bound to Blackwater Cocktail

This is the most important devotion, don’t even think about dropping it! Dryad’s Blessing is THE reason this build has sustain and works in high-end content. Being bound to BWC makes it proc pretty much on cooldown, which is great, because you need as good uptime with this as possible.


  • Fiend
    Flame Torrent bound to Summon Guardian of Empyrion

The devotion itself isn’t the best, but it has a good constellation bonus and Flame Torrent works really well with pets, especially when there’s multiple of them!


  • Solael’s Witchblade
    Eldritch Fire bound to Thermite Mine

Spreading fire RR, probably necessary for every fire (or chaos) based builds.


  • Ulzuin’s Torch
    Meteor Shower bound to Flashbang / Judgment

Ultimate standard fire devotion. Top right corner is pretty useless for this build, so doesn’t matter that this setup lacks points for it. Meteor Shower with Flashbang is 54% chance, Judgment is 100% chance (but hasn’t 100% uptime with longer cooldown). Both are suboptimal, yet in action, both are totally fine without better alternatives.



Passive skill procs:

  • Tortoise

Turtle Shell is a decent all-damage shield proccing at 50%. Devotion itself isn’t noteworthy, just a good defensive stepping stone.


  • Crab

Arcane Barrier works only against non-physical elements, but it has way shorter cooldown and no health requirement to proc. Alright devotion which I personally enjoy a lot!


  • Chariot of the Dead

Wayward soul is a nice heal and defence buff with great uptime, but more importantly, Chariot has amazing stats. Tons of offensive ability and slow resistance are vital!


  • Behemoth

Giant’s Blood is a great heal and regen with around 50% uptime. Stats are all about health and regen, which this build enjoys.



Other devotions:

  • Raven

OA and energy regen are great, making this a good stepping stone!


  • Harvestman’s Scythe

Lots of health, energy and regen for both. Great!


Devotion Path
  1. Yellow
  2. Dryad
  3. Remove Yellow
  4. Green
  5. Raven
  6. Remove Green
  7. Tortoise
  8. Red
  9. Fiend
  10. Eel
  11. Purple
  12. Empty Throne
  13. Chariot of the Dead
  14. Solael’s Witchblade
  15. Harvestman’s Scythe
  16. Remove Eel
  17. Crab
  18. Remove Purple
  19. Remove Empty Throne
  20. Behemoth
  21. Ulzuin’s Torch (no top-right node)
Components

Core components:

Standard mana regen trio, this build needs them. Thankfully all of them are great otherwise as well, granting important stats from OA and cast speed to health and passive shield proc.


Even more mana regen. Good that none of the other ring components are that great for this build.


It probably common knowledge nowadays, but you need this for 100% armor absorption if your head component or skills don’t grant any. It’s imporant!



Other components:

Safe, defensive pick. Always a good choice (unless you’re playing aether build). However, if you’re aiming to do more damage, Enchanted Flint is 100% increase to fire. It’s obviously great, but you’re gonna have to work your defenses in other ways.


  • Ugdenbloom components
    Applied to rest of the gear.

Ugdenbloom components meaning the lv75 ones that need Ugdenblooms to craft, such as Living Armor, Sacred Plating and Ugdenbog Leather I use.
These can honestly be anything, just to (over)cap your resistances.


Augments

Personal picks:

The only augment that doesn’t have any alternate choices, this is literally the weapon augment for a build like this.


350 health and stun resistance is good, but Arcane Heart Powder’s OA is tempting. Use your own judgment on which you value more, both are great.


  • Resistances (armor slots)

Just overcap your resistances. Health augments can be good alternatives, but overcapping your resistances pays up even without RR enemies, as both Blast Shield and Resilience increases max resistances.


Consumables

Passive consumables:

It has OA, so it’s good. Nothing to compare with though, it’s easily the elixir to go for.


Both health and energy are important, so it’s easily my go-to choice for extra hard content (where consumables are actually used). Kymon’s Sacred Oil and Ugdenjuice are technically options, but neither do enough to compare in my opinion.



Active consumables:

  • Aether Cluster
    75% damage absorption and full skill disruption protection for 8 seconds.
    90 second cooldown.

Everyone doing harder content should have these in their hotbar, but especially build like this, that lives and dies by their procs, really love being (almost) invulnerable for 8 whole seconds.
(Just to paint a picture of how long 8 seconds is, it fits Turtle Shell, Blast Shield and Wayward Soul once plus Arcane Barrier as well as Dryad’s Blessing multiple times!)


It isn’t that powerful, but the animation doesn’t interrupt anything, meaning that it’s just free damage (or the opposite of free, as it costs gold, but nothing else, lol).


It’s actually a decent free defensive skill. Useful on extremely difficult fights, as Kymon’s Wrath isn’t really impactful, while this may save your life.




Thanks for reading (or skipping) this far, here’s an SR32 video, enjoy!

7 Likes

Lots of buffs to BWC this patch! (1.2.1.6)

Mostly more burn, which isn’t important for this build (though still welcome), but also more flat fire to the skill itself (and both Demon Fire and Agonizing Flames), Infernal Knight set and off-hand.

  • Blightlord’s Vector is now the BiS amulet (reworked to pure fire, instead of vitality).
  • Mark of Burning Shadows is totally viable if you’re too lazy to farm a decent Slathsarr’s Crest. Like Blightlord’s Vector, it was also reworked for pure fire damage.
  • Compelled Wraith with god-rolls may be better than Mythical Tome of Atonement, but it seriously needs specific affixes (casting speed, offensive ability).

I’ll update the new amulet right now!

Edit:
Mythical Herald of Blazing Ends was also buffed with more flat fire (among burn), making it even more viable alternative to Flamestrife.
I think the whole build now works well without any greens. I’m itching to make a new clean SSF character anyways (no shared stash etc, totally clean start), think I’m aiming for pure purple version of this build to test it out! Gonna update with results after I’m done!

Okay, decided to update and facelift the whole post, as new gear options and buffs were significant enough to warrant it! Enjoy!

Very cool build. Some small suggestions.

This is my setup which can run SR34.

  1. I have a double-rare shield which offers more defence in the form of block of melee damage/range damage block, resistances, and physical res.

  2. I found a double-rare pants with life leech, which also increases survivability.

  3. I put restless remains in glove slot for that extra life leech and cast speed.

  4. I put Oleron’s Chain in chest for %OA and movement speed

  5. Topaz in ring slots because I run a shield.

  6. Cindercore gloves are better than Wyrmbone Handguards due to better cast speed, res and OA bonus

  7. Flashbang is better than Judgment because of the ability to throw it at ranged enemies

  8. I dumped 1 point in Safeguard because I run a shield instead of offhand

  9. I would put as many points in Ascension instead of Blast Shield. You can control when to proc Ascension, which not only offers damage absorption like Blast Shield, but also damage buffs too. You can pop it at full hp too.

  10. I chose to go with Gollus Ring as a “green” ring instead of “Entropic Coil” for DA/OA, health, and resistances - frees up augments for HP.

For mobility rune, I run Murmur’s Kiss (3 second cd) to hop away from sticky situations - also allows you hop floors, walls, and fences

Thanks for the comment!

  1. I’m really happy you’ve found such a good shield! However, double rare being way less than 1% chance, especially with 2 extremely good and synergistic affixes is not realistic for anyone.
  2. Same as above, but also, life leech doesn’t work with BWC.
  3. Yeah, Restless Remains is generally really good! However, the setup I show already has capped cast speed. Life leech doesn’t work.
  4. I wouldn’t put Oleron’s Chain when your build doesn’t have any aether resist. Are you sure you can reliably run SR34? I’m not trying to be mean, but your resistance sheet is pretty bad.
  5. Topaz is a fair choice!
  6. Last time I chekced, Wyrmbone has better OA and cast speed doesn’t matter if it’s capped. Cindertouch isn’t bad, but you do nothing with flat fire (main attraction of Cindertouch) or resistances, if they are already dealt with. Skill points suck as well.
  7. Yeah, I agree! Really love Flashbang.
  8. Yeah, that’s a matter of preference.
  9. Same as above. I really just love procs lol. Blast Shield does have way better uptime though and it’s not that Ascension is useless at lower level. But matter of preference really.
  10. Gollus Ring doesn’t naturally do anything to OA or DA. The ring itself is notoriously annoying to farm and having one like yours, while not double rare, offering bis affixes, isn’t realistic.

You do have interesting suggestions, but I feel like build showcases are more interesting and useful when they don’t have gear that is only realistic to get via GD Stash. I also would definitely get rid of useless life leech and fix resistances, but if you tell it works for you, great!

1 Like

Here is proof of SR34 Clear

Yep, I realized that Wyrmbone Handguard is better. It frees up 3 skill points from BWC to put elsewhere.

I fixed my resistance (I swapped a pair of pants and forgot to attach aether resistance augment).

I pulled some points from TEMPER and VINDICTIVE FLAMES to add to Flashbang and Searing Light. I didn’t need the minor DA, run speed, and health regen.

If you want my DR shield and pants, I can share in a transfer.gst

On this build:

My chaos resistance is actually capped at 83%, not sure why it shows up at 77% in grimtools

GrimTools shows with average roll on gear

I just feel that, since Solael Sect pants as themselves don’t do anything to BWC or a build like this, it’s only carried by minmaxed 0,001% chance double rare affixes, that it would be misleading to advertise in a build like this. If I’d gone that way, I could also just swap the weapon, off-hand and medal to optimized double rares. They would be way better.

Obviously a build with synergizing extremely rare affixes works and is good. But it doesn’t serve the purpose of what I aimed this post to be (“no greens needed”, meaning it’s easy to assemble, “comfy SR32+”, meaning it’s a good farmer, “can kill celestials” as in you can do all the content with it).

The reason why I included green choices regarding gearing is just that if you DO happen to have some with really good affixes around, feel free to switch to them. But it’s not necessary, it’s not the baseline.

Hope I don’t come off as rude, I think there’s just miscommunication of what the goal of this post is about. I’m really happy you’re enjoying a spammy BWC build as well, they’re really underrated, but so soothing to play!

I am not offended at all. I enjoy a good build discussion. I was obviously very lucky with my DR greens and their rolls. But I think this build can still do SR34 without my green DR gear, just need to kite intelligently and not draw too big of a mob at once in SR.

This is an amazing “hit-and-run” build. The BURN alone can do SOOO MUCH damage over time. The BWC comes with its own RR (resistance reduction) plus the RR from the mines. It has so many layers of defences and hp restore too.

The alternative to the offhand, if anyone chooses to go with a shield, would be Mythical Turrion’s Reprisal. You lose some DPS but get some block chance/damage blocked and +3 in BWC and +1 skills in Oathkeeper path.

I actually feel like BWC isn’t really a good “hit-and-run” skill (unless you’re going for the “High Potency” mutation and build more burn damage). It’s way better to have enemies stand still and stack flames below them, best way to do that is obviously facetanking. Thermite Mine also suffers from movement, as you’d have to reapply it constantly, straining mana a bit (though, more of a quality of life issue than an serious one, it’s such a great RR).
Obviously, the burn is still there and works when you have to move, but the way I see it (and built the character), you don’t need to kite until you’re at SR38. Especially SR32, where the farming is at, you don’t have to dodge anything.

I am really curious about maximum burn BWC though! Obviously self-explanatory, but since burn doesn’t stack, High Potency’s +125% damage modifier is amazing! BWC (and lots of items in general) got big burn buffs this patch as well.

I personally don’t think Turrion is a good choice unless you’re leaning heavily into retaliation, it’s a massive DPS loss compared to dedicated BWC off-hands, but if you’re used to playing with a shield, I guess it doesn’t matter that much, other stats are pretty good!