[1.2.1.6] Vitality Bloodrend Trickster - FULLY TARGET FARMABLE/CRAFTABLE

Intro

With the patch of 1.2.1.6 adding new RR types for Necromancer, Occultist and Nightblade, you have seen everyone creaming their pants in order to play the seemingly dominant class now, Reaper. Adding double class RR combinations to already strong existing builds does that.

Alongside Reaper, Trickster is now also among those that have received a new double RR combination. So I figured while everyone seems preoccupied trying out new Reaper builds, I would try a newly buffed vitality Trickster.

[1.2.1.6] Grimtools Link

As of 2025-06-26 (the day of the patch), Grimtools is on 1.2.1.3, but the items for my setup does not change.

Concept + Item Explanation

My goal with this build was to make something that is nearly fully target farmable and “budget,” that can still output decent damage and is endgame content viable. I also am trying to do builds that either haven’t been done before, or haven’t had much coverage/updates by other players. Much more fun for me to cook up something fresh on my own than to replicate something already meta.

I have put “budget” in air quotations as whilst this entire build is easier to replicate as each item are guaranteed drops from their respective given enemy or chest (albeit at low drop rates), it still takes a lot of time to obtain every item. More on that below.

This means that this isn’t fully optimized. I’ve stuck with “easier” to obtain item slots. If you want to see a properly optimized version, here is one version made by banana_peel.

FYI, for devotions I’ve tried an Abomination path, but the result ended up being the exact same in pacing as current Dying God path. Am open to retrying again in the future with new/changed devotions though.

Item Farming

The core of the build are the dual Bloodrenders. These are craftable, recipe sold by Cult of Solael.

Dreeg-sect Legguards and Ilgorr’s Eternal Vigil took a few attempts to get something usable. Fairly fast. Anything that gives any kind of usable stat (OA, Vitality dmg, resistances, etc) is usable and should be kept.

The armor set, Ring of Basti, and Kaisan amulet took the longest, with me personally taking around 50~ skeleton key runs to fully obtain the set.

Hat, Chestpiece, Gloves and usable Kaisan amulet were obtained within the first 20~ runs.

Ring of Basti and Shoulders took another 30~ runs. These two should be the rarest items. However, at this stage, you do not need to finish the dungeon clear, run up to the room of the Magi’s, kill them and open the chest. Rinse and repeat until build is finished.

The rest of the build that aren’t target farmable are just generic Vitality %dmg items that helps increase damage and raise resistances. Nothing in particular special. Can be flexible with your own item choices to cater towards filling holes in your resistances or to buff damage.

Ingame Stats


Pneumatic Burst Active, Savagery 9/9 Active, Wendigo Totem Buffs

Pro’s and Con’s

Pro’s

  • Durable build - is relatively tanky and had no fear of dying throughout the game
  • Strong solo damage → Comfortable SR farming, comfortable and well paced Celestial’s
  • Decent AoE from WPS + player summons + item skill effects
  • Simpler playstyle, minimal effort/key inputs

Con’s

  • Semi annoying to play/setup (stopping to cast Devouring Swarm on AA build is yikes)
  • Levelling support is bad for dual wield Vitality (not an issue if you level via RoS/PB/SS, etc)

Performance

Ravager of Flesh → 1:05 Clear

SR 30/31 → 5:40 Clear
FYI, I am still relatively new to endgame content and minmaxing. SR times can most likely be reduced much further, I don’t really know what I’m looking for other than Nemesis spawns.

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