I scrolled for a long time and couldn’t find anything about this, so I hope I’m not making a post of something that already exists.
These are two minor bugs that do not affect gameplay so they are low priority as they are only visual.
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You can very clearly see the edge of the map in many caves. This is to be expected in one of extremely few Diablo likes that can manipulate the camera freely, but I noticed this in the standard unaltered position. I can’ specify as I forgot which ones, but this happens in a lot of caves and interior areas, I can go back and check and send screenshots etc if needed. Basically you can see the edge of the map and where the rock walls end followed by the black void environment the game is being rendered in. Sometimes if you mess with the camera you can even see the back sides of the edge walls etc. An easy solution to this is just to extend all rock walls on the edges of interior maps to a length impossible to see past in any camera position, but perhaps this was made like this because of some polygon limit in the engine? Either way I just wanted to report this meaningless visual “bug” but it’s more of a possible design oversight.
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The Eye of Reckoning visual bug, I figured I’d add these two together instead of making two separate posts, they are unrelated, just trying not to spam you with reports. So this is an odd one and I’ll see if I can describe it, I’m not 100% sure what causes it, but I’ve noticed a pattern. So this seems to happen when you are fighting a large group of enemies or a tanky enemy while having low DPS so the fight lasts a decently long time and you “walk” all over the place and bump into enemies while spinning. The enemies and objects seem to be able to push you out of your visual “tornado” if it goes on for a very long time. This does not interfere with gameplay as you will still deal damage from the tornado visual itself that remains where it is supposed to be. All the visual bug does is move the player model relative to the tornado so the player model spins all over the place on the outskirts of the tornado instead of being static inside its center. Again, damage still comes consistently from the static tornado so this is harmless. Once you stop spinning by letting go of he attack button, the player model snaps back to where it is supposed to be and everything returns to normal. In other words, this only happens in very particularly long battles of continued use of Eye of Reckoning while spamming energy potions and bumping into stuff and is only visual and honestly rather amusing as the player model is flung all over in relation to the tornado effect.
Hope I was of help, if more details and or pics/videos are needed, I can provide those later, I just have to make them first. ![]()