[1.3.0.8-1.3.1.2] Fangs of Asterkarn: In-Depth Mechanics & Testing

And people tell me FotB is too OP. Can´t even make EoR good… :smiley:

neither did 287% attack speed and 100% crit Zealot, Level 100 (GD 1.3.0.8) - Grim Dawn Build Calculator :sweat_smile:

TY for the confirmation (and big thanks to mi023 for the insane amount of info).
Yeah, the veilkeeper limit fall under the scope described in the OP where the carbine don’t have a limit, and thus is infinite, unless paired with something with a limit, in which case it become a +0

Now, time to see if this and the new WPS changes managed to un-meme the Belgothian BM.

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Junk Dawn strikes again. Let’s hope some of these attrocities get addressed.

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But how does it hit with a shield in a human form? Been looking at Gladiator’s shield for a while now.

Human form: normal one hit with only main hand weapon in all other cases. Only dual wield makes double hit (both hand once).
Werewolf and wereraven form: double hit (both hand once) in all cases.

Thanks. So if Leap doesn’t hit with the shield in human form, why do we have this item, @Zantai

Maybe it should hit with the shield in human form as well?

And this shield has lower base damage than other shields.

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Important update.


Recommendation for Daily Farming

  • Legendary items and non-specific MIs: SR 32-33, SR 34-35 or Crucible 180-190 (Ex has little value).
  • Epic items: Normal SR 28-29, 32-33 or Challenger Crucible 150-160 (Ex is needed).
  • Ashes of Awakening: Ascendant Roguelike Dungeons with 5 Frozen Asters. Change 1 or 2 into Ashes is ok. Multiplayer mode is better.
  • Soul Fragments and Echoes: Ascendant Tomb of Archon Barthollem, Forlorn Cellar, Maw of Enaht, Arkovian Docks+Arkovian Coliseum and The Steps of Torment with 5 Soul Echoes. Must be 5. Do not mix in any other materials. Multiplayer mode is better. Other Roguelike Dungeons are ok, but inferior to The Steps of Torment. Note: increase DA to aviod critical hit, at least 3600+, ideally 3800+.
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Concerning eg tomb, I guess because of quick nemesis spawn there?

Hello mi023. Why there are not 5 key dungeons for soul frag/soul echo farming?

Roguelike dungeons are also optional, and more balanced for both ashes and souls. But these locations I listed focus more on souls. As WhiteWalker said, nemesis spawns more frequently at these locations.

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Ah you don’t focus on the Dread also (beside Nemesis) as he always gives 2 frags. Guess you disabled it and don’t farm it because too hard on 5 ashes mode?

Not really. Some strong builds can hold the Dread, but most cant. His appearance is highly uncertain, sometimes meet him twice in one map, sometimes he doesn’t appear in 30 mins.

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Ah I see. Just got him and nemesis at the same time. I can confirm this route is good: Tomb of Archon Barthollem => Maw of Enaht => Arkovian Docks => Coliseum => The Steps or Torment. But after 3 hours I havent got any nemesis spawn in Arkovian Docks lol and I choose friendly with Barrowholm so idk about Forlorn Cellar.

what does “multiplayer mode is better” mean? as a solo player, do I get a benefit from starting the game in multiplayer and still be alone? or do you mean 2 player party gets more drops than 2 x 1 player?

and secondly, in your testing, how big was the gap in souls/hour between 5xsoul echo vs 3aster/2 ashes? The OA/DA buff is quite significant from 5 echos and will slow down builds alot, especially crit builds.

This one. IIRC, setting multiplayer mode, the game still treats it as single player if no one joins.

Yes that’s correct - when you’re alone in a multiplayer game you will get eg all aether crystal drops, can pause the game,…

Yes. Every additional player will drop more items.

If only talk about soul fragments and echoes, maybe twice in my tests.

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I think it’s also worth mentioning that you should choose Kymon as your faction if you plan on running Tomb of Archon + Fort Haron as an endgame activity.

5x echo Zantarin & Shriek are significantly easier to deal with than a roided up Iron Maiden.

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