[1.3.0.8] Blood Knight DK

Back in 1.26 I tried a sword-and-board version, and the damage was garbage. This time I switched back to the two-handed axe setup I’d played. As expected, the damage is decent, but it’s just way too squishy to my mind.

I used to look down on builds like this — high leech rate but terrible HP quality. But with this build, I can see a possibility: if the HP could be pushed one tier higher, the high-frequency leech from Counter Strike would actually give it something of its own identity on the survivability side. Yet, after all these years, the set still grants exactly zero health.

Also, the Bone Harvest modifier is looking pretty underwhelming in FoA.

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Would also suggest changing the attack speed on 3p into total speed - so that the WoA part is better supported.
Nightbringer is meant to be used as a 2h WoA weapon but it also lacks any cast speed, would be nice to get some on the dedicated set.

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