[1.3.0.8] Eldrun Conjurer

Hi! It’s me again.

This time I tried to mess with the Eldrun set, that has the property to convert the Ravens from Summon Familiar into a player-scaled pet.

This build had a lot variations until getting to a playable state. Here’s the 1.0 version

GRIMTOOLS

NEW BUILD!! - Thanks to TheNex I went from “what I’m doing with my life” to a casual Celestial Killer (some pics below)

I usually avoid crafted greens but this time I think they were needed, it is what it is. I also tried give ascended bonuses a go. Probably there’s a better version of this build somewhere.

Below there’s my first successful run after getting bonked by Vinn twice.


Ravager of Minds: It took some tries until I learned how to kite him.

Mog 2.0: It took an unholy amount of time because he’s very resistant to lightning

Calla: Just run in circles and planting totems

I also killed Crate, but I was so surprised - it’s my first build that could do it - that I forgot to take a pic.

Alright, just a couple of things:

  • Please cap storm totem. Really no reason to have it at 24/26 with +16 from gear
  • You can increase the number of totems by a further 50% if you use Stone of Halakor and Stormstrife
  • Wind Devils is usually considered a pretty bad damaging skill. The only thing really worth heavily investing in is Raging Tempest — currently sitting at a measly 12/12
  • Your resistances are very heavily overcapped, including by some augments. You can reduce those down to ~+30% for each and switch the redundant augments out for Lifescent Powder from Barrowholm
  • Optional, but it would be possible to fully unlock scythe if you take out the points in raven and switch the blue crossroad for the green
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I’ll try that and the equipment you suggest to see how it goes. Thanks for your feedback.