[1.3.1.1] (Die-hard Edition) Elemental bleeding Bysmiel Pet Conjurer {MI & no-MI, no-doping, all superboss killer; SR41+; Ravager of Flesh: 0m 31s, Callagadra: 42s, Wolf Mogdrogen: 1m 7s, The Crate: 8s, Uber Ner'fatal: 1m 55s}

Previous Bysmiel pet conjurer Builds : https://forums.crateentertainment.com/t/1-3-0-8-fang-edition-elemental-bleeding-bysmiel-pet-conjurer-no-mi-no-doping-all-superboss-killer-sr41/132539/51

Die-hard Edition
In 1.3.1.1, there were more nerfs to summoned creatures than expected. Despite all these nerfs, I wanted to prove that the Bysmiel Conjurer would never fade into history so easily. My old Bysmiel Conjurer never dies, it just undergoes a few minor adjustments. That’s why I named it the “Die-Hard Edition.” Since I believe my no-MI Bysmiel Conjurer can’t be improved any further, and to prepare for any potential harsh nerfs in the future, I also created a build using three double-rare MIs.

Also, there’s something I’ve wanted to say for a long time. During fights against high-SR or Super Bosses, it’s difficult to keep track of which pets have died and to resummons only those specific pets. This takes at least 3 seconds. If I can’t focus on the fight for even 3 seconds, there’s a high chance it will lead to a sudden death. So, I have no choice but to resummons all my pets. Resummoned pets require additional time to re-establish their bond with the Conjurer. If they’re attacked before the bond is re-established, the pets die very easily. A patch that allows player to resummon only the dead pets—or at least highlights them separately on the screen—is desperately needed.

Finally, the mouse cursor isn’t clearly visible during combat, which leads to sudden deaths. I think this also needs to be patched.

--------------No-MI version-----------

:arrow_right: Equipment/skill/devotion (Game Ver 1.3.1.1; 16/October/2026, Seoul, South Korea, :kr:) : GrimTools : https://www.grimtools.com/calc/VWPQdzdZ
Devotion Select Sequence: https://www.youtube.com/watch?v=VaJ_GAW93W0
Here, you can download a copy of the No-MI hero :
NO-MI_Die-hard_Edition_Bysmiel_conjurer.zip (2.2 MB)

:yellow_circle: Performance(difficulty: ascendant, no-Altar, no-doping)

vs Ravager of Flesh(no-doping, 38sec) : https://www.youtube.com/watch?v=_6cBnCzXqis

{:point_right: Dodge Ravager’s first sunder attack. Next, keep luring the Ravager to attack you instead of your pets. That way, your pets won’t be melted down by the Ravager’s sunder attack, and you’ll be able to defeat it quickly. Changing it to “Expulsimum + Revurrum” will significantly reduce the pets’ meltdown. Want to face-tank? Then, build my 3MI version below. However, developers really hate it when summoner builds face-tank in fights against super bosses, so they have a habit of nerfing them in the next patch}

vs Callagadra(no-doping, 49sec) : https://www.youtube.com/watch?v=s5W_n-VMaeQ

vs Wolf Mogdrogen(no-doping, 1min 21sec) : https://www.youtube.com/watch?v=mIkbMx654C0

vs The Crate(no-doping, 08sec) : https://www.youtube.com/watch?v=MvbIk8KVe4U

vs Uber N’erfatal(no-doping, 3min 16sec) : https://www.youtube.com/watch?v=Bmr3PzpX87c&t=2s

SR40-41(=formerly SR100-101): https://www.youtube.com/watch?v=mEbumEgfXaw

Special Event : vs. Callagadra & Dread(no-doping, Calla: 1min, Dread: 55sec) : https://www.youtube.com/watch?v=AchN_fqDROU&t=6s

:point_right: In SR40-41, pets die more often than before. I went through many sections of SR40-41 with only a few pets, not even realizing that some of them had died. Starting from SR40, pay attention to the number of pets you have and make sure to resummon them. There definitely needs to be a patch that displays on the screen which pets have died and need to be resummoned. I believe that this display alone would improve the performance of pet summoners by at least 10%.

---------------Double-Rare 3 MIs version----------
To further boost Hell-Hound’s total damage boosted by Bysmiel’s mindweaver, I replaced the caster’s gear with MI gear. However, since this change significantly weakened the Raven, my main summoned creature, I also replaced the pants and belt with MI gears to preserve Raven’s high attack power. I didn’t replace the shoulder armor and boots with MI because of the damage apsorption shield they provide.

Compared to the no-MI version, the 3-MI version doesn’t deliver as dramatic performance boost as I had expected. It’s probably because the no-MI version performs so well. Nevertheless, the 3MI version offers quite excellent pets resist levels, and does produce clearly more consistent and stable results in fights against super bosses and deep SRs, relying less on the player’s skill.

:arrow_right: Equipment/skill/devotion (Game Ver 1.3.1.1; 16/October/2026, Seoul, South Korea, :kr:) : GrimTools : https://www.grimtools.com/calc/V0AP8b9Z
Devotion Select Sequence: (same as the no-MI version)
Here, you can download a copy of the 3-MI hero :
3-MI_Die-hard_Edition_Bysmiel_conjurer.zip (2.2 MB)

:yellow_circle: Performance(difficulty: ascendant, no-Altar, no-doping)

vs Ravager of Flesh(no-doping, 31sec) : https://www.youtube.com/watch?v=iegtI4j1l4U

vs Callagadra(no-doping, 42sec) : https://www.youtube.com/watch?v=Ywy2RAZ9qjo

vs Wolf Mogdrogen(no-doping, 1min 07sec) : https://www.youtube.com/watch?v=dt6ybyWRp8g

vs The Crate(no-doping, 08sec) : https://www.youtube.com/watch?v=XObV71QgL7g

vs Uber N’erfatal(no-doping, 1min 55 sec) : https://www.youtube.com/watch?v=0HlHvMKjiC0

SR40-41(=formerly SR100-101): https://www.youtube.com/watch?v=rczF61OYbdE

For newly developed my other no-MI/no-doping 3 superbosses killers(spellbinder, and Elementalist), see here: https://forums.crateentertainment.com/t/1-2-1-6-final-edition-screaming-veilkeeper-2h-spellbinder-ravager-of-flesh-1m-14s-callagadra-1m-24s-mogdrogen-1m-24s-sr37-no-mi-no-pharma-doping-all-3-superboss-killer/149673

If you have any improvements or questions, I’d love to hear them in the comments.

6 Likes

In 1.3.1.1, there were more nerfs to summoned creatures than expected. Despite all these nerfs, I wanted to prove that the Bysmiel Conjurer would never fade into history so easily. My old Bysmiel Conjurer never dies, it just undergoes a few minor adjustments. That’s why I named it the “Die-Hard Edition.” Since I believe my no-MI Bysmiel Conjurer can’t be improved any further, and to prepare for any potential harsh nerfs in the future, I also created a build using three double-rare MIs.

Also, there’s something I’ve wanted to say for a long time. During fights against high-SR or Super Bosses, it’s difficult to keep track of which pets have died and to resummons only those specific pets. This takes at least 3 seconds. If I can’t focus on the fight for even 3 seconds, there’s a high chance it will lead to a sudden death. So, I have no choice but to resummons all my pets. Resummoned pets require additional time to re-establish their bond with the Conjurer. If they’re attacked before the bond is re-established, the pets die very easily. A patch that allows player to resummon only the dead pets—or at least highlights them separately on the screen—is desperately needed.

Finally, the mouse cursor isn’t clearly visible during combat, which leads to sudden deaths. I think this also needs to be patched.

Zentai is prepraring some changes for 1.3.1.2

  • Bysmiel’s Authority: added 5% Offensive Ability for pets
  • Bysmiel’s Influence: added 5% Defensive Ability for pets
  • Bysmiel’s Iris: added 225% Elemental dot damage for pets
  • Bysmiel’s Mark: dded 225% Elemental dot damage for pets :star_struck:
1 Like

That’s good news… a buff instead of a nerf… But I’ll light a candle and pray that they’ll also fix the issues I mentioned in the main text. I’ll also pray that the developers fully understand that, unlike melee characters, pets are very difficult for players to control, and that they’ll always prioritize buffs over nerfs for Summoners.

I am praying for a buff in skeletons. Now when fighting bosses like uber bobr, I have to pay double attention to the fight now (me and pets).

I think conjurer pets are fine in general. At least they will have easier time vs superbosses than skeletons and their dps is still very good.

I’ve decided that the next edition should be the “Prayer Edition”. :rofl: :rofl:

Btw, may I ask: Regarding Uber, is the time 1 min 53 sec consistent? Since I think the time attacking ubers actually varies, sometimes it will just go around, or auto attack your pets, but sometimes it will spam spells like crazy (even before berserk state) and there is absolute no way you can react in time.

Not only Uber N’erfatal, but all super bosses that can’t be face-tanked have significantly different defeat times. In such cases, the time it takes to defeat them is heavily influenced by the player’s skill level and environmental variables. For melee warriors, the time it takes to defeat a super boss is generally consistent, but for nearly all summoners, since they cannot face-tank super bosses in place, the time it takes to defeat them varies widely.

Consequently, even in the 3-MI version, Uber N’erfatal typically takes around the mid-to-late 2-minute mark, and can sometimes easily exceed the mid-to-late 3-minute mark.

Since Summoners have the potential to clear very high SR levels and defeat all Super Bosses, wouldn’t it be extremely unfair to give them the ability to face-tank Super Bosses as well?

Finally, it’s only been about a month since I was able to defeat Uber N’erfatal myself. What I mentioned in the “Fang’ Edition” is all I know about fighting Uber N’erfatal.

If you keep trying and figure out Uber’s patterns, you’ll be able to beat my record without much trouble.

Oh, I almost forgot… While you don’t need to worry about this when fighting large-scale enemies like SR, when fighting a single super boss, you should always keep the raven near the super boss to significantly reduce the time it takes to defeat it.

Good luck.

Thanks. I actually could defeat Uber in 2-3 min (the time includes the mini boss before it) depends on how Uber cast things. I just ask if other people has the same experience as me since well, I am not very good at piloting and the Uber fight is quite… depends on how frequent Uber cast spells.

I also defeated him with a bysmiel build, but… I use cabalist instead. Here is my build. Not sure if it’s optimal yet but I like it very much. It’s a 2 raven + 3 blight fiend build (yeah, lightning blight fiend which is totally off-meta but very strong). Hope you are interested as a fellow bysmiel user (and I also want to advertise this one). The build can also kill Ravager in 19-20 secs. Maybe I’m just bad at fighting Uber.

Uber video: https://drive.google.com/file/d/1_5cyQKaEj3bLjsCNF10GkB3dQc-7WrA_/view?usp=sharing

This one has a 12% health total mutation.

Ravager video: https://drive.google.com/file/d/12s_2DcT57xS3j30cbFvE2InuMdu5IsI8/view?usp=sharing

Unfortunately I tried skeleton and… failed. Cabalist skeleton is the worst when fighting vs Uber.

Also, regarding improvement, how do you think of using Bargoll’s core @sk_choi ? Since it gives more projectives to raven, which is the main source of dmg. Also I have not compared between hound and primal spirit so for conjurer, Idk what whether I should choose between bound wraith or fleshwarped archive.

Ps: My build above is not optimized to fight vs cally, it’s viable but I don’t like using pets to fight Cally anyway. I find that Ravager, Mog, Uber and SR is more fun.

I haven’t used a Cabalist myself, but your build seems unique—I haven’t seen anything like it before. Even so, it looks very powerful. In particular, the fight against the Ravager is very impressive.

Also, while I’m no Cabalist expert, if I were to point out some drawbacks regarding your build’s pet bonuses, I’d mention life, defensive ability, and slow resist.

low defensive ability and low life bonus will likely make it difficult to break through SR 38 or higher. Contrary to my guess, is it actually easy to break through? Also, the slow resist—which is practically zero—, along with low physical resist, will make fights against Callagadra very difficult or time-consuming, since Callagadra’s sandstorm reduces pets’ physical resist by as much as 14% and inflicts a very powerful slow debuff on your pets. Couldn’t you address these mentioned weaknesses by adjusting the prefixes/suffixes of the selected MI’s?

If you post a separate thread about your build on this forum, many Cabalist experts will be able to give you more precise advice.

Finally, the choice between Bound Wraith and Fleshwarped Archive, or between Mindweaver and Bargoll’s Core, is too complex. Since changing one requires changing the others as well, I think we should leave that issue for the next edition.

Thanks a lot for your recommendation. I will try to see other contents like SR. Hopefully it will be good. But I know this one will be bad vs Cally currently.

Hi, I tested SR 38. Currently, it can do SR 38 fine. SR 40 is possible too as long as you do the bosses one by one in the boss room. In the video the I do a bit slow since I don’t have moment skills https://drive.google.com/file/d/1hbYSZFEnKNI4lbCR8FDhJ9d04O8C9FPw/view?usp=sharing

This is SR 40 https://drive.google.com/file/d/1SKxXDkTlVkO_5RlpG6_mPfwT9hvmcCyq/view?usp=sharing

Tbh this is also my biggest problem when playing bysmiel conjurer. I don’t know which one is the best.

If there aren’t any major issues with deep SR, then all you need to do is solve the problem with Callagadra. After making a few adjustments, post your build on the forum so everyone can see the great potential of the Cabalist.