100% reduction in bleeding duration

3-piece set bonus of Goredrinker says that.

How does the maths work out for that ?
Does that make you immune to bleeding ?

Or does that substract from increased bleeding duration enemies may have ?

means youre almost immune to bleeding apart from the very very first tick which deals some small damage.

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So… you could almost completely ignore bleeding resistance then ?

yes, thats why the set doesnt give +bleed res. It depends on the first tick’s damage though.

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Uh, what? Let’s say we have X bleeding damage over 3 seconds and 400% bleed duration, so over 15 seconds. We hit reflect mob and receive Y bleeding damage over 15 seconds. With 100% bleeding reduction (which caps at 80%), it gets reduced to Y damage over 3 seconds. That’s pretty good, but if you have some astronomical numbers in bleeding damage, it will still hurt.

That said I don’t have Goredrinker set yet, so I can’t test it in practice, but you can’t simply be “immune” to damage type, constantly. Color me impressed if that’s true.

Do some monsters have increased duration on bleeding damage ?
If not, the only time this applies is when you get damage reflected back.

But If bleeding duration reduction does cap out at 80%, then we still get 4% of the damage if our resistance is at 80% … a lot more if it’s below…

Anyone able to test this ?

Yes, that’s exactly my point. Going 0% bleed res would be a good way to kill yourself by hitting some collateral reflect mob. I simply refuse to think you can get 100% reduction.

I mean, look at Possession. It gives 100% disruption resist, but it caps at 80%. Reflect reduction also has a cap I believe, as I was running a character with very high amounts of it (~95%) and still was getting some significant amounts of IT reflected.

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DoT Duration Reduction is uncapped for players.

Source: Just tested it.

100%+ makes you immune to DoTs.

image

E: The first tick applies no damage from my testing @grey-maybe

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Even from reflected damage ?

It could reduce the length of DoT received by 100% (meaning 0 damage) … or reduce it by 100% from the 400% or so you might have.

i tested it with GI and it showed bleeding damage as incoming.


I’m not familiar with GI’s interface.
It says 0 then 611 twice

Can you explain ? :slight_smile:

0 at the moment, 611 an instance ago, 611 all time max during this session.

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So that means you got 611 damage once, and then nothing… which seems to confirm the hypothesis that you would receive the initial tick, and then duration will fall to zero, even with increased duration reflected.

Am I reading this right ?

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The first value is the damage you are taking in the current second; while the second value (in the round brackets) indicates the damage you suffered in the previous second.

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