2 Types of absolute absorption

Hey there,

So, there are 2 types of absolute absorption (the manual does not distinguish here):

  1. Absorption with limited TIME, that reduces all damage by a particular amount (e.g.: Inqui Seal)
  2. Absorption with limited AMOUNT that reduces all damage to ZERO until the stated amount is consumed (e.g. Wyrmscale footguards, etc.)

My question: The order - what comes first?
In other words: If I´m standing all the time in my inqui seal, will the absorption from my Wyrmscales last longer ( 1. comes before 2.) or not ( 2. comes before 1.)?

Perm -> temp

At least to my knowledge.

So stuff like inqui seal are counted last? Too bad…
What´s your source?

Own experience. :stuck_out_tongue:
Also, I see I didn’t word it properly. “Perm” meant something that persists, so Inq. Seal for example, “temp” is the one that lasts for a little and goes poof, like Turtle. So basically the opposite what I said. :stuck_out_tongue: Although, I took “permanent” as something that is static, while “temporary” as something that goes down over time, and Turtle and the other 10k shields we have in items etc reduce their strength per hit. Hope it’s not confusing. :smile:
Might be wrong, but that’s what I managed to see.

This is the order of defense by ceno which is taken from grim dawn game guide:

  • Fumble, Dodge and Projectile Deflection
  • Chance to hit via Offensive Ability vs. Defensive Ability
  • Shield
  • % Reduced Damage from Monster Types
  • Armor
  • Resistances
  • Reduced Damage from Monster Types
  • % Damage Absorption
  • Damage Absorption
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True.
But what I´m referring to is the last part: “Absolute absorption”. It´s sub-divided into 2 different parts - not mentioned in the guide.

Ah!.
So you´ve experienced that 10k shields from shoes/gloves last longer when standing in a seal for example? That would be great!

ok we are talking about “barrier absorption”?

I think they come in last, after all the other layers of defenses has been applied, but only 95% sure on this.
I read that they work as “extra health” which means it will apply last in the chain of damage reduction/damage taken.

By “Barrier” you mean the type of absorption that absorbs ALL damage until depleted (Wyrmhide, etc?)

To my knowledge,damage absorption from stuff like boots proc,Seal of ancestry or Turtle is calculated last.

Man, that´s great. So over-time-absorption will improve the lifetime of that stuff.
Currently playing an AAR mage hunter with Inqui Seall + Phoenix – already very tanky. Stuff like Wyrmhide would then really improve tankiness.
Thanks for the responses!

I have played chaos AAR MH.I used as absorb for testing purpose in campaign and SR,following Seal,Maiven,Ishtak,Diamond,Turtle,Wyrmscale boots and Ancestry.Mad Queen fight is hilarious with all that absorb,she’s doing no damage 90% of the fight :stuck_out_tongue:

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