So, there are 2 types of absolute absorption (the manual does not distinguish here):
Absorption with limited TIME, that reduces all damage by a particular amount (e.g.: Inqui Seal)
Absorption with limited AMOUNT that reduces all damage to ZERO until the stated amount is consumed (e.g. Wyrmscale footguards, etc.)
My question: The order - what comes first?
In other words: If I´m standing all the time in my inqui seal, will the absorption from my Wyrmscales last longer ( 1. comes before 2.) or not ( 2. comes before 1.)?
Own experience.
Also, I see I didn’t word it properly. “Perm” meant something that persists, so Inq. Seal for example, “temp” is the one that lasts for a little and goes poof, like Turtle. So basically the opposite what I said. Although, I took “permanent” as something that is static, while “temporary” as something that goes down over time, and Turtle and the other 10k shields we have in items etc reduce their strength per hit. Hope it’s not confusing.
Might be wrong, but that’s what I managed to see.
I think they come in last, after all the other layers of defenses has been applied, but only 95% sure on this.
I read that they work as “extra health” which means it will apply last in the chain of damage reduction/damage taken.
Man, that´s great. So over-time-absorption will improve the lifetime of that stuff.
Currently playing an AAR mage hunter with Inqui Seall + Phoenix – already very tanky. Stuff like Wyrmhide would then really improve tankiness.
Thanks for the responses!
I have played chaos AAR MH.I used as absorb for testing purpose in campaign and SR,following Seal,Maiven,Ishtak,Diamond,Turtle,Wyrmscale boots and Ancestry.Mad Queen fight is hilarious with all that absorb,she’s doing no damage 90% of the fight