I’m one of the players stuck in the middle of this Brew Har Har:
I don’t want to play yet another tactical Medieval Combat game, so I would be bored silly playing Vanquisher Level - I played miniatures for over 20 years, which were ALL tactical battles and have written several books about tactical battles - don’t particularly need to play more of 'em in FF.
BUT
going ‘pacifiist’ and turning off all enemies, 2 and 4-footed, seems to me to be removing a lot of the game’s action, and especially seems perverse when, technically, we are all trying to provide feedback to the developers on how the game plays at this pre-release point. Not dealing with raiders, rams, bears, wolves, boars, etc. at all seems to be giving short shrift to the feedback.
So, my favorite map, that I am now playing my third town on since 0.7.6, is flat, but being Lowland Lakes, has only one open approach - three others are narrow strips of land between lakes that require any 200 - 250 raiders to line up in a column and get shot to bits as they try to mass against the only gate, or line up to get mangled by a deep column of troops should I choose to leave the walls and meet them (generally after they’ve finally piled up enough bodies to almost break through the gates, and then it’s my troops mopping up the survivors with tower archery support and flanks covered by water, the kind of ‘field battle’ that I prefer. My tactical approach is not from Clauswitz or Napoleon, it’s from W. C. Fields:
“Never give the suckers an even break”.
But I’ve played maps with mountains/hills, and have one set aside for my next game that is Alpine Valleys, all hills, a couple of small lakes, and lots of opportunity to try some major terraforming, which I’ve only dabbled at here and there so far (my Favorite Map has most of the Iron and Gold deposits right at the top of one of FF’s patented vertical-sided mountains, so I’ve learned a lot about ‘cutting roads’ to get to the top)
One of the great strengths of the game is that there is no single way to play it that is ‘right’.
Even at this stage, you can develop a town into a medieval version of Potsdam and swarm any enemy with troops brandishing halberds, crossbows, plate armor, etc. Or you can build Osaka Castle and sucker the enemy into attacking uphill against a cliff while hemmed in by water, walls, and towers everywhere. Your choice, your game.
I like to try a little bit of both, in moderation, because for me the greatest interest is the ‘city building’ part of the game, not the ‘city razing’ part.
But the game accommodates all of us . . .