what do you think what skill is better?
I want to build a warder with bleeding main damage, second physical.
My plan is to use transmuted blade arc, devouring swarm and grasping vines
with devotions like falcon, huntress and mogdrogen.
My question is which skill does fit better for a 2h bleed build:
Savagery or Cadence for LMB main attack?
Definitely Savagery. You get plenty of bonuses to it from the Bloodrager set, more OA, DA, health regen, and physical res, and now that Feral Hunger is so good for bleed builds it’s worth having Savagery to boost the damage of Feral Hunger (and Upheaval to a lesser extent).
Could someone post a grimtool’s link for a bleed warder? I am testing something close to this , the health bar doesn’t almost move but the killing speed is kinda slow… maybe this setup is too defensive?
Yeah, those greens are going to take trading/cheating for %90 of players. Won’t argue that. But I will say that I ran up another bleed warder (Drizzto s&b version) in trash gear back before AoM release and it was very smooth even without twink gear. It’s a sturdy mastery combo and not hard to play or enjoy.
I have been running this Warder. The damage is top notch. It struggles a little bit when surrounded by large packs of enemies (due to the lack of 360° AoE), but it otherwise dispatches them quickly.
It’s still a substantial amount of extra rr and there’s nothing special we can do with those 5 points. Soldier WPS don’t really do you a ton of good here, no good at all without a decent investment and the points seem ~optimally spent to me
Well, you have same kind of RR from the ring, Acid Spray is just 14 extra flat RR which is miniscule given that we invest 5 devotions points in it. With 5 free devotion points we can do a whole new devotion that will actually add some utility to our build or just some raw damage.
So maybe I am not understanding something about how wps works with Savagery, but in my opinion having 3 very strong WPS which damage is multiplied by Savagery is better than having just one WPS (Feral Hunger) which is slightly stronger when full overcapped versus when it’s at 14/10. So just by moving few points that add little value (like overcapping Heart of the Wild, diminishing returns after 10/10) we can have 75% of WPS instead of 25% of WPS.
I am also wondering if Seal of Blades is better here than Bloody Whetstone. Like having two nukes is too much when you have an extremely strong auto-attack skill with huge amount of WPS.
Not sure if this is to me asking about warcry or just in general. I actually started with Seal of Blades WAY back when I was first putting this dude together but got talked out of it by 2 players I consider much more knowledgeable than me. Guess I could try it and report back.
I’ll try out the WPS too and see how it works. Originally I was pushing hard for health but that was back when this build was closer to 22k so it won’t be a big deal to drop them and see.
Why would you need that much hp? Are you planning on facetanking Grava’Thul or something? Imo 15k hp is more than enough for soldier based shieldless builds, especially when you have a circuit breaker and a totem and tonns of leech. And it’s not like you have to be engaged all the time with the dot char, no?