This a pyro focused on 2H dot. It has reasonable non-dot dps, as well.
The image shows about 50K burn on the Nemesis Zantarin, while I take it easy around a corner and get a nice SS of his shotgun attack. That’s a fairly typical burn dot with current gear and without too much effort. This would be first-iteration build burn.
The burn damage keeps an appropriate pace in the campaign with attention to modifiers(%fire/burn and flat burn) and skills. Bellow are a number of builds that show the progression of the build, as better gear is found.
3. GRIMTOOLS: 3rd and current Iteration of Build. Almost entirely melee now, supported by better item finds Korvak’s Deception Relic allows for much flexibility in melee play…almost like a ranged kite, if desired. Switched a constellation, better components, changed some skills around to suit the new style. Higher DA/OA. Even faster trash clear.
2. GrimTools: 2nd iteration of Build: Tweaked for melee/ranged combo and more burn The DA/armor and phys % resist is boosted with the better set gear, which permits a lot of safe melee fun. The proc on the 2H Mythical Infernal Brimstone is very nice for fast trash clear. Other 2H with fire/burn focus would also work.
1. GrimTools (build at the end of the campaign. skill allocation=almost entirely focused on ranged) This needs to be imagined with worse equipment as most of this shows the better equipment that I found through later farming; In actuality, armor was ~1700 with 80%ish absorption/around 2400DA - heavy reliance on Blast Shield, normal Helborne rifle (not mythical) and Conflagration Relic . Similar augments and weaker rings.
A quick note on DOT:
- dot is not particularly influenced by weapons speed. The main effect is to reapply the dot portion of the weapon damage and it will not stack with itself. The highest active dot value on any particular mob is used.
The same mechanics follows for other skill extensions such as Explosive Strike (Fire Strike). ES will not stack with itself - it has the same limitations but it is considered a different dot source from base %wpn and will stack with %wpn dot burn.
- weapon speed does influence:
-more chances to override the current dot with a better dot value from %wpn damage (ie, crit dot)
-higher non-dot damage
-more chances to activate your various attack procs that are not in cooldown.
Depending on the mix of weapon damage, combat style may change for the big enemies.
-larger dot on the weapon generally means less reliance on pure attack speed. Once a crit happens, and if you have a long dot duration = most of the weapon damage is wasted for that duration.
For playstyles that are very direct-fire and weapons speed focus = more non-dot focus and less dot
I found this build to be quite fast at farming and fairly durable with reasonable damage numbers. Most of the gear I’m wearing is from farming after I finished the ultimate campaign. I was actually looking for parts to try one of the geared choas DW builds posted for comparison. As I farmed and swapped in the better gear I found, this build kept gaining dps, as well as a significant increase in tankiness.
It stacks burn/IT from weapon + multiple sources. Numbers are in reference to Ultimate difficulty.
I use Oleron’s Blood on the weapon for the large 355% WD effect which allows for a huge multiplier on the WD burn portion. Since this dot persists for quite a while, it overshadows the amount that FS could potentially apply @122%WD; WD of any % is considered the same source. And the extra oomph from the WDx3.5 application shot itself is nice too.
Olerion’s Might is only needed for the tougher kills, so most of the time it is not in use when clearing general mobs.
*Oleron’s Might also applies 20% Damage Reduction to the target for 5s.
This is pretty significant: order is %dmg reduction, armor, % resists, % dmg absorption (Possession), flat reduction (Phoenix Fire, Blast Shield).
One could almost say the build is a poor-man’s Inquisitor wanna-be (inquis does all this defensive with runes/aura and more…the pro/con of Phoenix Fire flat reduction is that it is not tied to a rune and is mobile, but only lasts for 7s)
Max damage gameplay = Stack with a flurry of hotkeys (Flashbang, Curse of Frailty, Thermite mine, Bwc, Canister, Grenado, Firebreath, Kymons pot), throw down mortar trap and tank/shoot or kite/shoot. If you can get away with a small face time, you can do it all. If not, you apply as allowed and live longer. Repeat once dot duration runs out or to add more non-dot damage from grenades and stuff.
Ymmv with what your are fighting (Resists), how often you reapply to get those crits, whether your target stays in the mine/BWC, or if you need to kite them through the mines/Bwc, etc. I think the monster database indicates ultimate mobs get 18% base resists and 5% phys in addition to whatever else.
35k - 100k+ dot is the typical range for burn over a fairly long time period due to +390% duration.
50k dot is pretty common with just basic shot/grenades/mines and breath and minimal effort…fairly average crit luck for a couple of applications. Sometimes you can get that much burn stack from pure crit on WD ( Vulnerability + 30K crit from Oleron’s + ~6k crit from Explosive Strike)
For number observations, I’ll often just lay into the bosses and stand back and watch the numbers tick for a while. Fabius is particularly amusing as you just follow the little DoT numbers on his invisible head; even with mostly kiting, I can usually put at least 60K dot on Fabius the entire time.
The rough damage numbers for the grimcalc with items shown above :
Note Grim Calc seems to mess up some numbers and %boosts so the following is pulled from the character in game, although the items, stats and everything else is identical.
Summary: ~+2200% fire, ~+2000% burn with +400% duration, ~+800% trauma. Flat burn bonuses where possible, with some flat fire.
Typical crit +~50. +25% more for Oleron’s might.
- Base weapon apr damage
Standard attack speed for weapon is 2.67 on sheet.
Oleron’s Might does 3.5x when used. If not worrying about putting on burn stacks you have ~15k +3.5 burn here during a prolonged shoot, which would only be the case for heros or bosses.
~ 25 k avg base dps for easy numbers --not including the burn portion (as it follows dot rules).
(2.67x (14000 misc WD - 5k burn) = ~24k dps with an Oleron’s Might shot of ~30k every 3.5 sec. No burn portion or crit. included)
- Burn stacking:
Oleron’s Might: 5k x 3.5 =~17.5K
Explosive strike ~3.5k
Cannister ~4.5 Canister will often crit, especially on large targets due to the multiple chances. But only one canister bomb can add to burn. So this is usually >7k
Fire breath from Infernal Helm ~9k
Kymons Wrath Tincture (Faction) ~7k
Helfire Mine ~1.7k (they don’t stack with each other)
Bwc ~ 1.4k
I’ve got Meteor Storm tied to Mortar Trap - MS ~4.5K
~50K
not including crits or %RR (mines, Vulnerability, BWC, Eldritch fire, Elemental Storm), the further potential stacking burn damage from Pheonix fire, Elemental Storm, and Mythical Reign of Ice and Fire burn proc chance. Or temp bonuses like the pants proc, etc.
- Internal Trauma stacking for 5 sec:
Oleron’s might ~0.8k
Cannister ~1.6k
Grenado ~1.8k (which can crit x2.2 x 2, if you get lucky)
~4k.
nothing too spectacular for IT numbers , but IT only gets phys %DR and no armor. Also CoF/BWC has a small %RR. So it usually impacts. Not counting crits.
And then there is the fire damage from all the burn sources (Breath, Kymons, Greanado, Mines upon initial application of the burn stacks).
**TDLR: Damage adds up to 50 + 4 dot + 25 wpn dps = near 80K per sec without considering extras or crits. Not too bad.
OA/DA/Crits:
Generally between 10-25 crit%chance on bosses, depending on gear swaps. OA ~2700-2900 depending what I swapped out for the medal; Medals are easy to find with various resists and HP and are a good swap option.
-There are 2 x +50 OA consumable potions (Black legion faction and Elixer of Dragoul) which ends up around 3k OA with % bonuses.
-Flashbang gives -150 DA, at 7/12 and 10/10 Vulnerability’s -75DA stacks with FB for -225DA.
(Roughly crit% ~ your OA relative to monster DA…both OA+ and -DA impact this.)
RR:
fire/burn %RR is -30% Vulnerability - 34% Thermite Mine -23% Eldritch Fire@15% chance. ||- 13 Agonizing Flames OR -32 Elemental Storm@25% chance
Internal Trauma only benefits from -15% Curse of Vulnerability and -13 Agonizing Flames.
If you manage to luckily make this all come together you could get near x2 burn just from negatives, even counting the 18% default elemental resist.
In theory, you could get some very serious burn numbers. However, usually the easy bosses die quickly without this effort and the harder ones don’t let you stack things neatly in front while they stand around and watch.
Btw,
Canister is great for clearing ultimate AoM + GD trash mobs : with high burn they are usually almost dead or dead when stun wears off. Or run through after application while they wilt. Sometimes you gotta watch for hidden tough guys, though!
Further, canister is great for procs. I put Pheonix Fire on it for that reason and the cd is about right for the duration.: ie, 10 x 10% crit chance bombs is ~65% chance to proc. Often the real numbers can be around 20% which is ~90% proc chance.
Leveling:
Basically with mid gear it’s about maxing %fire/burn/burn duration and work on getting flat burn on weapon. Cannister at 9/12 or so until points get easier + FB for more CC and only heros and Bosses are problems = kite.
Blast shield for short protection until armor and DA get decent enough.
Work on boosting Explosive Strike, then Brimstone and lastly FS base skill to base max. then over max ES and Brim.
Initially Get Demo levels with enough Occultist for Witchfire and maybe Cof/Vulnerability.
Devotions:
Intially focus defensive and survival, use to fill defensive gaps. Tweak as you get better gear.
My Final:
Eel for DA and blue
Lion for some health and yellow
Scholar’s light and Quill for bit of damage and purple/yellow
Solael’s Whitcblade for damage and proc
Ghoul,Chariot of Dead, Behemoth defensive procs Da/OA/Regen and colors
Alladrah’s Phoenix for fire/burn defence and a proc that not only burns but the flat absorbtion is very nice when your armor absorption is not 100%
Ulzin’s Torch for damage
Kraken for damage.
Rhowan’s crown to proc for damage.
Note: there is another path that could get about the same damage/hp with slightly more WD dps and OA: Remove Phoenix and Lion and yellow crossroads, complete Kraken (atk speed) and Rhowan’s crown for colors, add Hawk (more OA) and crossroads purple, (OA) for colors, and the first star of Magi (damage). Nets you 20% apr and 33+3%OA
Pheonix fire may not be your thing, but I thought it was really good for filling the armor absorption gap while I found better stuff and basically I wanted to try it. Now that I’ve got much better gear, I’m not so committed to it. Plus, I found my OA to be fine with gear - I mostly used a medal with >100 OA that I bought from the vendor in Blood Grove.
I’ll died a few times as I tweaked and experimented with learning the game and bosses/resistances needed/etc with mid-tier-gear ~1700 armour. At the time I had some Legendary and Empowered gear for most, Conflagration Relic, but no Mythical gear except the Medal which I swapped in for tougher bosses. That got me through all the content, including the first secret quest and second…although I didn’t have the dps at that time to overcome Lokarr’s regen, but I did kill his pack of spawns more than a few times before I gave up.
Oh…and it works about the same with a 2H melee, for damage, but maybe needs some more defense commitment. I found a number of good 2H melee and experimented. Brimstone doesn’t get the AoE, but it does get the flat damage. I probably would consider moving some points into Occultist SoC/destruction from somewhere. I tried this particular respec on Ultimate Sentinel for a bit and I didn’t have the armor items /or dps for life regen yet, so changed back to ranged to kill him.
With good amour and a ranged playstyle, as the grim tools shows currently: I would consider upping Flashbang for more -DA. Maybe moving some points from Possession as current armor gear can reach 3500 (100% absorb) and maybe some from Blast shield. I used to run with maybe 1700 armor at 82%? % absorption and rely fairly heavily on Blast Shield.
I should also mention that I did try pulling the stun from cannister for +25% damage and using a couple of points in Stun Jacks for CC…but canister has much better range and it was just not worth the extra hassle for 2k more burn.
Finally, the gear I have is the best that I could find to date. I originally was thinking of using Ulzins’ set but I have only found the Justice set pieces. I just found an Entropic Ring, which I might swap in for harder bosses/kiting in place of the Ring of Fire and Ice, as Entropic has a nice ranged burn proc. Ring of Fire and Ice is great for general clears, but terrible for kiting, as the proc is stationary and takes a bit of positioning effort; the lesser pair version, the Elemental ring set is quite good for kiting - due to how the proc moves along with you.
There you have it…an alternative to the Chaos DP builds Also my first build and character, so comments are welcome. I acutally used a game controller. I thought this character would be 4 buttons max and easy for allocation. Little did I know it would end up wanting way more button options than I had, lol.
Attachment: 2Hpyro.jpg