4 Tier 3 Devotions?

yeah, had it roughly checked. I forgot: up to now I only played Occultist + XXX yet. Bloody Pox is just IT!

I did not get around other combinations yet (those without an OCC, that is…), though I’m thinking about Shaman-Nightblade Or Necro-Nightblade a lot recently…

I will surely delve deeper into it though.

Take your time, if things get overwhelming, but don’t wait until you need augments or you will have to research at lot of stuff at once. I’d rather get familiar with them while I play. Augments never worsen anything. You could just go to a quartermaster, slap whatever looks good on your gear and look for upgrades when you meet the next one.

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Can’t remember it very well but couldn’t vit also go Rattosh+DG+TD when skipping flat RR? Tho that’s RR you’re skipping.

Fire can go torch + DG + TD if you really want it but nowadays DG is only worth on chaos and some attack builds.

Way before scales RR was a thing one way to deal with the DA meta without DA was 4 tier 3 devos on s&b phys soldier. Tree, Ishtak, Vire, Empyrion.

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All of it is true, but I mean so far I only found Physical damage can reach 3 tier 3 devotion with the same damage type as Azrakaa + Empyrion + Vire give damage to physical damage.

Cold - seru, sage, wirpool https://www.grimtools.com/calc/lV70ppvZ
Cold - yougol , sage, wirpool https://www.grimtools.com/calc/vNQ4QQnZ

With 55 devotion points you can fit 3 T3 devotion on any dmg type. The question is - will it worth it. )

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so, I even managed to get Behemoth into the build… yet still, at Level 72, Hungering Void has a tendency to bring me down, only defy death from an amulet saves me… dont think I will continue with this or ever use hungering void again. Doesnt make fun…

Based on the replies here I think of building around RR now… lets see what I can come up with

A bigger problem here by the sounds of it is that you’re essentially relying on Giant’s Blood and Defy Death as your only source of health recovery. Not to say that either is bad but when you’re looking at a 25 second cooldown (before CDR) for one and a 60 second cooldown for the other, it’s not going to hold up for long fights when both become unavailable - any build needs some way of recovering health in a constant, consistent manner. Doesn’t matter if it’s high amounts of passive health regen (enough to more than compensate for Hungering Void’s degen), life steal via weapon damage/spells/procs or chunk heals you can proc often like Dryad’s Blessing or a combination.

I’ve played several builds that take Hungering Void - Vitality/Chaos casters and melee builds. The health drain on Hungering Void in a fight is nothing compared to the amount you can recover, it only becomes an annoyance by the end when you’re out of enemies to sustain from and your health bar slowly ticks down from full.

Nono, I have sqeezed at least the Lizard in, and have several gear that increases health recovery by a lot. In normal environment (and together with Sigil of Consumption…) it works out fine, but, you mentioned it: when the Void is active and you run out of enemies to parasite from…

Dryads Blessing… yeah, I like this devotion, I will check, if I can sqeeze her in too…

Btw: is there a ‘constellation by bonus’ - List, that is up to date somewhere? Would help a lot checking for the merciless RR - build ggg