a bit of radical suggestion for Vitality Devo: Give Wendigo a RR

Vitality damage got the jackpot for having its RR on Tier 3 devo (Rattosh) while the other got it in Tier 2. Also it only has 25 RR while the other non elemental devo got at least 30.
As most of us know, Vitality build need a lot of RR to be good. Min 150 RR is a must. This always make vitality got a rigid devo and little variation.

I propose to give Wendigo the RR (and maybe increase it to 35) and Rattosh to have a worthy T3 vitality proc instead. This will make vitality devo more flexible, especially on conversion build.

Thank you for your consideration

Wendigo is expensive and doesn’t provide much for a T2. Making it a bit more appealing wouldn’t hurt indeed.

I’d like to see a Viper-like RR effect on Gallows (another constellation not used in Vitality builds).

It would also be nice to get rid of the aether part in Rattosh and replace it with Chaos or Poison (and some corresponding RR if possible). Except for Diviner (and Clairvoyant now), Vitality + Aether has never been a common combination.

I like this one

35 flat RR and on a devotion very proficient at healing? :stuck_out_tongue:

It’s very good at healing and has good nodes. If you can fit it in, and it’s very possible like on Blood Knights without loosing out, it’s pretty amazing.

But I agree with viper-like% resist

Vitality having more RR in general is good regardless of where it comes from. So, +1

The proc is very good indeed but the nodes: no resistances, no OA/DA, no health/energy regen (etc.). It seems weak for a 6 point investment and only 2 red as a reward.

it doesn’t have to have OA/DA to be good. You will have dying God anyway.

4% phys res is no res ?:stuck_out_tongue:

Typhos jailor has a bit more Res cause it’s a T2 without a proc and also pretty unconfortable to get.

Yes, but compared to what you can get with elemental builds in other constellations for the same investment, it’s not that appealing.
4%phys-res is indeed nice (I don’t consider physical resistance has a “normal” resistance, as the mechanics and thresholds are so different from the other ones)

But it’s pretty damn good resistance however you wanna classify it.

The only thing i’d change about it is 10% less dmg from beasts to 10% more dmg to beasts since it helps vs Kuba, who also happens to resist vitality very well.

On the same node. Changing the %HP to %dmg to health resist would be interesting, unique and very useful just like phys res. Chars that get Wendigo have high Hp already

I believe we need to talk about RR effects in terms of a damage bonus. Once mob resists go below negative, then RR is effectively a x% total damage modifier for a vitality-focused damage build.

Kuba. for example. has 101(?) vitality Resist. You actually only need 101% to get to 0 and anything more effectively becomes a damage multiplier.

*When you say 150% is a must, you are actually saying that ~50% more damage is needed to equal other damage types.

change about it is 10% less dmg from beasts to 10% more dmg to beasts since it helps vs Kuba, who also happens to resist vitality very well.

This is a good option.

Could it also make sense to give a % bonus vs Celestials, which are the other super-high-vit-resist mobs?

You could also just buff rattosh a bit to be around the 30 rr mark that all the other devotions are. Seems a bit harsh that it gets only 25 on tier 3 while you get 32 on assassins mark for example, on a tier 1.

I’m not usually one to agree with these sorts of things, but in this case yes, I’m in favor of such a change. Vitality had long been a “low damage high rr” damage type. Nowadays, its rr access is pretty average but its damage has not improved to compensate.

+1 from yaboi

Good suggestion, but I am afraid it’s too much work for Crate at this stage. Problem with Wendigo is the big investment it requires and not that big of a result that investment yields. Fluff had good suggestion about adding damage bonus to Beasts since Kuba is just painful for most vitality builds.

Still though, Vitality devotion maps can have Aeon + God + Rattosh which is a much much stronger setup then the one with Wendigo. Plus Vitality builds seem to struggle with mana quite a bit, so you have to get some regeneration stuff on the way (Lotus and Panther are a must it seems). Now there is also a question of whether you should take flat RR on Revenant or not, so it seems like there is never a place for Wendigo.

Personally I’d just like to see the RR moved off of cursebearer/signet of the fallen and instead moved to other things (like the devotions or wendigo) so that we actually have some options for the rings on vitality builds. You can already get upwards of 212% RR on vit wihtout taking into account a Viper-like RR, so…

I would +1 this by removing cursebearer’s vit res reduction and adding it to wendigo, and also suggest removing/lowering Signet of the Fallen’s RR in exchange for higher RR on Rattosh.

I’ve even thought about moving some of the RR from Devouring Swarm around, but that’s something I’m really unfinished on deciding if I like or not, especially because it’s dangerous for things like Demonslayer PB. I did, however, suggest %Damage to Beasts alongside it which would help with Kuba – but it’s not like that’s the only problematic vitality resistant mob.

+1 to moving gear power to skills/devotions.