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Tune down the skill special effects a little, some of them are too fancy and make it harder to tell what’s going on. Also screen shake give me headache, at least I can turn that off. I like skill that is clean and easy to recognize, with some degree of special effect. For example, the Mortar Trap skill Demolitionist has is pretty clean and easy to recognize, but “The Big One” passive it has, that shot just covers up entire screen with yellow, I can’t see what’s going on for like half a second…
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Give back 3 skill points from lv50 to lv85 instead of 2. I just don’t like inconsistency, besides, we are already spending 100 points in mastery, and now there’s even less points?
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Keep optimizing the game, the game still slows down significantly in big fights, and my PC is not that bad with i7 5820k and GTX 980ti. Titan Quest is pretty smooth in big fights, like that big battle outside of Athene.
#2 is impossible at this point without totally changing the game for no reason other than make you happy
other 2 points are great, should be a slider for fx if there isn’t already
TQ is smooth because its 163 years old
Well, to your 2nd point… It is 3 points until 50, then 2 points after… Pretty consistent in my opinion.
The possibly reasoning behind it is to add a layer of difficulty to the game, to not have all your skills be maxed out… And you don’t always need to max out both mastery levels.
hahaha…this made me lol.
I kinda do wish 50 to 85 had 3 skill points per. It just feels like an artificial restriction for no reason. I know they said they have reasons for it, but they also said no matter what, it’s staying 2 point.