Recently, I’ve been wondering about the powerful recovery mechanics in video games. lifesteal, that is. I’ve come across this random neverwinter update article that has a small part mentioning the problem with lifesteal mechanic:
https://www.arcgames.com/en/games/neverwinter/news/detail/11093193-developer-blog:-stats-&-mechanics
this is part of the article that mention lifesteal problem, i directly quote:
“The removal of the Lifesteal and Recovery ratings are the two most significant. Lifesteal was problematic in that it invalidated most sources of healing and created a situation where a player’s health bar was typically in one of two states: full, or dead. For this reason Lifesteal was removed as a rating and there are only a couple of specific sources of lifesteal in the game going forward.”
so… what do gd devs and players think about this article? is adcth’s incredible power as recovery method in gd a crutch for many builds?
how is adcth state now compared to life regen, healing proc and panic button heals?
in moba games, the lifesteal mechanic is often the only recovery method for most dps glass cannon characters. it forces them to engage enemy directly and face mortal danger just to recover their hp, or rely on ally’s heal or limited healing supply.
it kinda buggles me why I’m talking about this. but in my head, when a character in any game used lifesteal mechanic, i immediately and unconsciously considers them ‘vampire’ even if they are good holy characters. yeah it sound weird, but this unconscious thought is kinda a bummer on my enjoyment when playing lifesteal mechanics. oh. i’m playing a paladin with adcth. great. that char is a vampire now. oh. i’m playing a very heavily defense oriented shield char with high regen and many health procs, but he has a small amount of adcth. great. that char is vampire too. oh. your character step on a vital essence of random human on the ground and consumes it without hesitation. vampire. oh. all character we play in grim dawn can and will absorb enemy’s vital essence ala dark souls’ undead? then we only play vampires in gd.
thats what went into my mind when talking about adcth. vampires. creatures of darkness and evil nature. yes there are some good vampires and i like those kind of characters. struggling for good despite the dark nature of their body.
i dunno why i’m talking about vampires like this. maybe i want some people to tell me there are other good archetype characters that does lifesteal but noticeably different in nature than vampire’s blood/life stealing necessity that is just so unnatural and uncomfortable. maybe they are some exclusive priest/technomaster/warrior that i don’t know about. things like you attack the enemy and the changes in atmosphere/unseen energy fluctuations around the battle rejuvenates your body through some mumbo jumbo technology/magic/miracle. if anybody knows these archetype, please tell us. at least it’ll broaden our horizon on the concepts of lifesteal, or maybe give another perspective on how to develop lifesteal mechanics for gaming in general.
thank you for reading/glancing briefly at this weird wall of texts.