I’ll consider doing so sometime this weekend but this…
is very wrong. There is a rule, even if I’m not 100% sure of what it is. (I’m pretty sure I know, though) I do, however, know with 100% certainty that there isn’t a blacklist anywhere saying “This skill in particular can’t have its CD reset!”
I’m a bit busy because I have another mod that I said would be updated yesterday but is most likely looking to a “later this weekend” release as well, but I’ll see if I can’t get that environment up and running to test this.
Until then, my personal guess is that the following is the case (based off DaShiv’s chart):
CDR
- Mastery Active Skills - Yes
- Mastery Passive Skills - Yes
- Active Devotions - Yes
- Passive Devotions - Yes
- Item Active Skills - No
- Item Passive Skills - No
CDR Chance
- Mastery Active Skills - Yes
- Mastery Passive Skills - No
- Active Devotions - Yes
- Passive Devotions - No
- Item Active Skills - No
- Item Passive Skills - No
CDR Reset
- Mastery Active Skills - Yes
- Mastery Passive Skills - Yes*
- Active Devotions - Yes
- Passive Devotions - Yes*
- Item Active Skills - Yes
- Item Passive Skills - Yes*
*A passive skill is a broad term. WPS, for instance, are passives that could have a cooldown and that would be affected by Time Dilation if they did. But things that trigger a self-buff (Fighting Spirit, Menhir’s Will, Resilience, etc.) are not affected by TD when that buff expires. Why this allegedly affects something like Ghoulish Hunger and not Turtle Shell is a good question, one which would need to be more profusely tested in a closed environment.