AAR devastator (~9min 170 clear) - Why AAR needs a big buff

He is not killing stuff with AAR - procs and endless meteors do the job. He can drop the Ray to onepointer and finish in nearly the same timeframe cause its a Binder. If he drop the hat for something AAR-worth and remove devastation from this build guess what happen ? https://www.youtube.com/watch?v=ut-UM7SGnQk something like this .

How is your AAR penetrating slathzablah?

18% of 420 is 75.6. Does GD distribute rolled damage on a normal curve or a linear roll? Either way, finding a weapon with a mean damage of 420…

Why don’t you take devastation in your build too?

You have 100% fire to chaos, and 30% aether to chaos conversion.

beat me if I know. This skill is a bloody mess of weird behavior. Sometimes it penetrate if I use autotargeting. Sometimes it just shot in the ground near the target >_> here is the same build shooting at MQ https://youtu.be/v9sehHJ1doc .

You wanted to say - why did I bother with AAR in that build ? :smiley:

…is impossible if it’s not a 2H, and you can’t cast AAR with 2H.

Its possible. ¬ https://www.grimtools.com/calc/q2MDvrmN 400+ flat aether dmg

81 avg base + 11 component + 20 rings + 17 avg medal + 31 as half of converted iskandra + 31 fabric of reality + 76 spectral binding = 267. Not bad for a 1H scepter I guess.

You forgot Reckless powa and 90% of converted iscandra, not half :stuck_out_tongue:

So conduit is BiS?

@Ptir: It’s approx 58%.

50% elemental conversion --> 1/2 of the flat ele damage remains. ----- Of this, 1/3 is fire damage. And of this 1/3, 50% gets converted to aether.

All said and then, an additional 1/12 (~7.5%) of the total elemental damage gets converted

So we get 50% +7.5% = 57.5% elemental --> aether conversion.

Make channeled spells’ damage ticks scale with casting speed. Boom, fixed.

Examples: 100 casting speed = 1 damage tick per second
175 casting speed = 1 damage tick every .65 seconds
200 casting speed = 2 ticks per second (or 1 tick every .5 second if the first format confuses you)

You don’t loose too much of flat AAR dmg with conduit, but it allow to at least some ADCTH. +3 all resistance is big deal . +2 maiven is nice.

Ah right, you chose to use Diviner. Okay, my bad. Around 370 then, which is pretty impressive. Don’t you want to dualwield instead of firing a silly dethlazor?

You are all right to say that AAR is definitely not the best thing for this build.

I still maintain that chillspikes + magelord set is the way to go.

EDIT: I stand corrected - I would do something like this. Don’t mind the resists though. It’s not polished: https://www.grimtools.com/calc/YNnYvXdZ

I think channeled spells do scale with cast speed.

U forgot conversion on diviner mantle.
Average rolls 75% ele and 50% fire ~80% of elemental goes to aether.

Maxed rolls 90% ele and 60% fire ~ 92 % of elemental goes to aether.

AAR hits 6.6 ticks per seconds at 200% cast speed. If it hit. If you cast it long enough to hit :smiley:
@ Build
Devastation don’t work w/o offhand. =) Aslo apply to the Hat.

It’s considered to be a common knowledge. Energy cost also changes with cast speed.

28 skill points is overshadowed by a component skill :rolleyes:

That’s just AAR in a nutshell. It’s both hilarious and pathetic.

The time you cast them does. The damage doesn’t. I think you didn’t fully read my comment. Damage ticks once per second all the time.

Slap my ass and call me nancy, you’re right. :rolleyes: