GT link: https://www.grimtools.com/calc/aZqKQO52
YT link: https://www.youtube.com/watch?v=L16S9GjojMM
As always, my gratitude to the boys.
Preface
I’ve had this video uploaded on YT for quite sometime now, but never got around to making this post because life.
I’m hoping that this will be the thread which:
- Definitively showcases why AAR needs some big buffs
- Give the discussion on the ‘how-to’ more direction
I will not do up a complete guide as I’ve spent way more time on the compendium than I ever intended to. :rolleyes:
Why AAR needs to be buffed
To paraphrase fluff - As a single target spell, AAR should literally tear enemies in half. Especially on a build using 3 items buffing AAR, with one of them being an unrealistic double rolled green.
If you watch the video, you will see that AAR essentially functions as auxillary damage to Devastation - a skill with half the skill point cost of AAR, and which has no damage modifiers.
What’s even more absurd is that the clear time on this spec is equivalent to that of fluff’s Aether Drain essence spec without the ridiculous lifesteal and AoE.
Suggestions on buffing AAR
i. Gearing options
Not many complaints here - I think AAR could be better improved if the %fire damage component of Mark of Ulzuin was changed to aether damage. The grenado skill modifier also needs a buff - adding a 25% WD component to it would be sweet.
ii. Improving the skill
i. Add a %WD damage component to it equivalent to that of FoI
ii. And/or give AAR infinite penetration but have its damage decrease with every target it pierces.
Thoughts? Comments? Suggestions?