Played several vit variants with the new mod on Hallanx offhand courtesy of the resident AAR enjoyer @KoS9K
Also played this kind of generic fire Sorc AAR with two items with mods for the skill, high rr%, very high %dmg but basically solo AAR to isolate the performance of the skill.
Very good layout with two short rooms and a lot of close nemesis spawn. A decent build in this patch would finish it in 4:20, 4:30 at most. Not 5:47.
AAR had several improvements including the leech mods. But the baseline dmg on it still feels very low. Here is some breakdown by points:
1. Tooltip is low:
If we compare AAR to other channeling casts, FoI and DE, AAR lands somewhere in the range of 35-40k a tick, with vit and aether pushing a little further due to stronger support. At the same time DE usually sits at 40-45k now. FoI is also somewhere in that range with chaos, RtA and aether variant pushing much higher numbers, 50-70k.
2. The skill is not compensated enough for single rr%
Arcanist has no rr. For most skills Arcanist provides good defences and %dmg opportunities that allow you to shift some power in gear into offence and compensate. But AAR is different. It has a hard ceiling on dmg output as a channeling skill with no WD part.
3. The skill is not compensated enough for unstable enemy behavior
AAR always relied on lining enemies up with the ray by correct repositioning. But now enemies constnatly bounce around and flank you which drastically reduces the effective channeling time. This problem was partly solved for ranged AA and PS gameplay with reduced Impaired Aim and Fumble sources on enemies, and for FoI - by increasing its cone and turn speed. DE just has no issues with enemy movement at all, and itās a big advantage. AAR still suffers a lot.
4. No reason to play over PRM
After the latest buffs PRM is miles better than AAR, for every dmg type. It has higher solo dmg, higher aoe clear, not very sensitive to enemy behavior, rather it can randomly reward you with overlaping dmg from grouped enemies. Most importantly, it has the same āstand in place and cast a ranged stream of dmg gameplayā as AAR.
Suggestion: I think, AAR needs to be closer to 1k flat per tick at the baseline (Clairvoyant bonuses would have to be reduced).
Right now it has 781 at both hardcaps (and no mods provide huge increase for it). In comparison, converted Seal of Blight gives 464 flat + 36% WD + bog dot + inbuilt leech. If you have a big 2hander with some global flat, you can actually reach or even surpass flat value of AAR and have a skill with a better dmg pattern. One component vs 26 sp, 50/50 Arcanist skill. Not good.
@grey-maybe and @romanN1 can share their recent experience with the skill.