So this isn’t really feedback for a buff or nerf, but it would impact some pets’ performance, so make of that what you will.
Playing a Codex of Eternal Storms (infinite-duration Wind Devils) build recently that used the Cindertouch gloves (and their Cinderwind proc) and found the spawns from Cindertouch to be really…visually jarring, to say the least. They do not move fast enough to keep pace with players as we move from mobpack to mobpack, instead teleporting (quite often) onto the player’s position to keep up. But even that doesn’t really matter, as they usually wind up despawning before a player reaches another mobpack, making their intermittent journey to and from the player’s side all for naught in the first place.
I don’t really care about the functional performance of Cinderwinds - I think they’re “good enough” to use but not irreplaceable, which means they’re perfect as they are. But visually speaking, I find playing with them to be terribly obtrusive and even hard on the eyes at times, as they come and go from the player’s view.
Run around a bit in an open area at 135% MS and some Cinderwinds up, and you’ll see what I mean.
So I see two solutions to this issue, and both involve changes that would undoubtedly impact Cinderwinds’ functional performance, which means “there is no good solution” (that I’ve thought of) -
- Increase their movement speed to 135% (relative to players), or just scale their MS off a player’s MS. This would keep them by a player’s side after an initial teleport and keep them from needing to teleport multiple times over a longer journey. However, higher MS would also make them better in combat, as they’d be able to get from enemy A to enemy B more quickly, improving their damage uptime. So, technically a buff.
- Prevent them from teleporting at all. Let them roam about however they choose as a player leaves - maybe they chase after the player, slowly being left in the dust until they despawn - or maybe they pick at some straggling enemies the player left behind. Whatever the case, they would at least stop popping into reality out of nowhere like the fiery jumpscare they presently are. This is probably a ‘nerf’ in the sense that they wouldn’t join players on subsequent mobpacks, but in my experience they already don’t do that, so I don’t think it’d be a substantial performance change.
I’m sure there are other ideas to be had, and I’m sure there are other pets that run into this issue of needing to teleport around to keep up with speedier player characters. If you have such examples of jarring pet-teleportation, please share them below!