About components

Why do they have levels associated with them? I mean, it isn’t hard to reach lvl 20, but it would be nice to be able to start flinging Chaos Bolts as soon as you can reach the stash(lvl 7?). It feels stupid having to wait until 15 or 20 to start having some real Chaos fun imo(and no, it isn’t op, it’s Normal and you can just max your first hard hitter{Evil Eye / Blade Burst etc} and mow down enemies as easy if not easier)…

Also, do those abilities scale in any way?

They only scale with the relevant +%damage modifiers as well as anything that boosts the % weapon damage portion if there is one.

On end game builds, such skills would only end up being used as a means to proc celestial skills, maybe fillers between cooldowns if aether and chaos resists are already covered.

Mainly to give the game a sense of progression. ARPGs have to ride a fine line between making the player feel like they’re achieving something and not being a grind.

I mean, I realised why I even asked this. It’s because Occultist is such a confused class(and there is no “chaos bolt” or something like it represented early). It doesn’t know whether it wants to be Chaos or Poison based, so why not both? I mean, we could take a look and see how other classes are nicely represented at low levels:

Soldier: Shield
Demo: < whatever > -> Typically a Rifle
Shaman: Two Handed weapon
Nightblade: 2x Sword
Arcanist: Elemental / Aether damage(though you do have to wait for Aether, Magic Missile could be considered Aether in any case)
Occultist: Poison / Vitality, then out of a blue Chaos / Fire(???)

Do notice that Occultist is the only one that has such a large spread and that only at Occultist’s you can’t really access one of those early. Again I consider Magic Missile an Aether construct, idk why it even deals Elemental damage as a basic type(I’d make it deal Ele damage with a modifier, kinda like Cadence), it’s clearly an Aether construct.

I wouldn’t agree on your last point. You compared damage types and weapon types there. If you check Nightblade (including) builds on this forum you might see that there are a lot of physical/piercing based builds, but also bleeding, acid/poison or cold dmg variants. Same goes for Shaman, who does mostly wield 2H weapons as you said, but there are also retaliation builds with a shield or dual wielb builds. And even the 2H builds split um into Bleeding, Physical and Lightning builds. As you can see other classes also have a large spread in their damage types. I do agree though, that every damage type that is present in a certain class should be accessible early in the game. :slight_smile:

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