Is there any actual way to get custom mastery names (and combined mastery names) to show up on the char sheet/main menu?
I’ve seen a little talk about it here and there but don’t know whether anyone’s figured it out. I scanned the entire database for where ‘tagSkillClassName0102’ (Commando, from tags_skills.txt) shows up, and it doesn’t appear to be used anywhere. If this is the case, is there an alternative means to displaying mastery names?
Furthermore, it seems that tagSkillClassName01 (Soldier, same source) is only used twice; ui\skills\class01\classtable.dbr and ui\skills\classselection\skills_classselectiontext01.dbr reference it. Neither of these have to do with the charsheet or main menu.
There’s this thread which touches on the subject but doesn’t really seem to solve it at all and doesn’t even mention the char sheet problem at all.
Yep, it would be nice if these tags existed in a file, somewhere in the DB so we could just change them from there and not have to worry about stepping on each others toes or worrying about overwriting the original tags…
I could be wrong but I haven’t seen a container for those tags anywhere so…
The annoying part of it, though, is that it completely overrides your /source/ui/text_en/ folder (as to be expected) but also seems to only take very specific entries. For instance, at first I had defined tagZenithSkillClass01=Terror Knight in my tags_skills.txt file, but such a thing is not recognized. So to get this to work I had to get rid of all the 'Zenith’s.
This is especially problematic when it comes to merging mods and, moreso, is yet ANOTHER reason why the mastery cap seems to be at 9.
But hey, at least it works for individual mods. :rolleyes:
So I guess the TL;DR of it is that /ui/text_en/ is completely pointless and we should all be working in localization instead. Thanks, AssetManager.
I’m not sure which problem you’re talking about, but any mod that changes classes will have this issue.
Try mine (Grim Quest) or NCFF? (Ctx i think is the name of the creator, its the necromancer mod) or Coronus (somberled) idk if there’s any others with custom masteries. You will make a new character, get a new mastery - push C to see your stats and can read your new mastery name. Get second mastery - the hybrid mastery name will show.
Go to main menu -> looks just fine right? Relaunch game, now mod characters with custom masteries will not show their class names in the char select.
given that you did not find it anywhere, I assume ‘read from’
If it weren’t read from here, there is no good reason to store it here imo, as the masteries are also stored separately. Given the location (char header section of the savefile) I assume it is there so you can show it on the GD char screen without reading the entire char file, only its header.