About sound FX

Plop!

I’ve recently tuned down (a lot) the sound FX volume and found renewed enjoyment in the game environments:

The creaks, the horns, the growls, the howls, the music, everything now comes back to light.

At a high-level I feel that the fighting sounds are a bit of a mess. I’m pretty sad about it as I otherwise adore the sound design of the game…
You know when you create a new char, and you go beat up those first zombies, and you hear the “THUD THUD THUD”? So satisfying. So good.

Tuning down this setting means I have much less enjoyment of other parts of the sound design, like enemy spawns and the big nasty boss attacks.

So yeah, that’s it. Not sure what can be done about it, but I do feel like the amazing sound design becomes more of a purée in the end-game.

In case that’s relevant, I play either with headphones and external speakers, and the effect was the same in both.

If you don’t encounter this issue then I’d be very curious to know what your sound setup is like!

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i think the problem is a combination of things, which have also been mentioned before.
Some sfx have like a altered “mechanical” interaction where they get louder under certain conditions or stack, none more famous than cadence or ring of steel - to the point it’s been brought up as potential bugs.
Unsure if it’s related to something akin like “sfx priority” (i dont’ remember the words used exact) “someone mentioned things” on discord, and swizz cheese memory doesn’t help ofc, where some stuff drown out other/get more pronounced even without ex the crit interaction like cadence, fizzles/“static” as example.
And then there is just an onslought of things because stuff isnt’ separated, recent item drop SFX highlighted this decently(imo), to the point i (and others) asked if it could be a toggle.
-i have/had the sound settings like i kinda enjoy (including the aforementiond cadence/ros ear rape :laughing:), but for whatever reason the introduction of item drop sfx messed with that. And there isn’t a “good” fix, because it inevitably results in muting or reducing several other things that i do like, so “just lower/change volume settings” literally doesn’t work for me, as it’s an all or nothing slider.

I’m not even sure if GD can separate sounds more than it does, or atleast do so without excessive dev resources for such a tiny thing, but really feels like a lot of it is just “too many sounds in the same category” type deal some times, and not purely the type of sound (lightning/crackles/fizzes/wooshes - wind devil/blade spirit/lightning storm - been mentioned as examples as bad “types”)

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