about the recent FX updates

I don’t know if anyone saw my post about improving skill fx , which got lost in the recent forum re-roll.

but like nobody expected, crate actually put effort to touch the art section rather than just tweaking skills and stuff. this is really splendid of you devs. and the new fx are indeed looks much cooler, especially ulzuin’s wrath bolts, chaos bolts those stun jacks’ trails. much cooler and smoother now. grenado is improved much too but it can even more, like adding a shockwave effect.

I like to emphasize the following if further future improving is possible -

same improvement for other “bolts” like of the raging tempest, aether bolts…they are just texture/sprites now , aren’t they?:stuck_out_tongue:

spin (eye of reckoning) add an actual shader trail (the heat haze like thing - fx guys know what i am talking about) that follows the weapon as it spins rather than the current green swirls of sprites and textures that gives a fake spinning motion.

firestrike and basic firearms attack - adding more sparks that spew out of the guns. firestrike trails need much more bright / bloom like those bolts and more sparks. this can be done without much performance hit too.