I’m not sure if this is correct place for this, it’s rather optimisation issue rather than a bug, but I got to say it.
I’ve noticed that in the new snowy Asterkan locations, the performance of the game tanks for me. I have 6700K, 16GB RAM, GTX1080, W10. 80-100% GPU usage, stutter and such.
This is somewhow remedied by setting up the “Shader” Quality in the settings to “Medium” and lower. “High” and higher settings all have the same effect in this particular scenario.
The main thing that changes visualy is that the snow is “glowy”, guess it could be some kind of unnecessary light refraction shader bouncing of the white snow or something.
Now for me, it absolutely is not worth the huge performance hit. And I also don’t want to lower the “Shader” settings to medium globally for every shader in the game, only because of this one thing, while the other shaders seem to not be so brutally taxxing.
There might be something going on, given that there was already a fix to the snow being black on lower settings.
I’d be really glad if it was resolved, either by optimisation if possible or at least, seperate option in the settings for the “Snow Shader” quality.
Come to think of it, any new flashy FoA graphic feature should have it’s own seperate setting/switch.
I see people running shaders on medium, pressumably because of this or other FoA related performance issues.
Please look into this, I’d greatly appreciate that, thanks.
These are my graphic settings:
This practically makes it really difficult for me to play and enjoy FoA which I’ve spend my money on. I’d love to finally play it.
